Searched for: subject%3A%22Social%255C%2BVR%22
(1 - 8 of 8)
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Sharan, N.N (author), Toet, A. (author), Mioch, T. (author), Niamut, O. (author), van Erp, J.B.F. (author)
Effective interpersonal communication is important to maintain relationships and build trust, empathy, and confidence. In this digital age, communication has become mediated, which filters out many of the social cues that are essential to facilitate interpersonal communication. This paper investigates the extent to which social cues influence...
conference paper 2022
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Gunkel, S.N.B. (author), Hindriks, R. (author), Assal, K.M.E. (author), Stokking, H.M. (author), Dijkstra-Soudarissanane, S. (author), Haar, F.T. (author), Niamut, O. (author)
conference paper 2021
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Fermoselle, L.I. (author), Gunkel, S.N.B. (author), ter Haar, F.B. (author), Dijkstra-Soudarissanane, S.S. (author), Toet, A. (author), Niamut, O.A. (author)
Social VR shall allow natural communication between users with high social presence, as if users are in the same room. One way to increase social presence is to add haptic interaction to allow,for example, users to give each other a "high-five" or to pass documents among them. In this paper, we present our web-based VR communication framework...
conference paper 2020
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Gunkel, S.N.B. (author)
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough in the consumer market. One aspect is the social isolation. Many VR experiences do not represent yourself or other users, making it lonely rather than a shared experience. VR applications that do offer a user representation mostly use artificial...
conference paper 2019
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Dijkstra-Soudarissanane, S.S. (author), Assal, K.E. (author), Gunkel, S.N.B. (author), ter Haar, F.T. (author), Hindriks, H.N. (author), Kleinrouweler, J.W.M. (author), Niamut, O. (author)
Recent developments in key technologies like 5G, Augmented and Virtual Reality (AR/VR) and Tactile Internet result in new possibilities for communication. Particularly, these key digital technologies can enable remote communication and collaboration in remote experiences. In this demo, we work towards 6-degrees of freedom (DoF) photo-realistic...
conference paper 2019
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Gunkel, S.N.B. (author), Dohmen, M.D.W. (author), Stokkinq, H. (author), Niamut, O. (author)
VR experiences are becoming more social, but many social VR systems represent users as artificial avatars. For use cases such as VR conferencing, photo-realistic representations may be preferred. In this paper, we present ongoing research into social VR experiences with photo-realistic representations of participants and present a web-based...
conference paper 2019
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Prins, M.J. (author), Gunkel, S.N.B. (author), Stokking, H.M. (author), Niamut, O.A. (author)
Virtual reality (VR) and 360° video are reshaping the media landscape, creating a fertile business environment. In the past years, many new 360° cameras and VR headsets entered the consumer market. Distribution platforms are being established and new production studios are emerging. VR is a hot topic in research and industry, and many new and...
article 2018
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Gunkel, S. (author), Prins, M.J. (author), Stokking, H.M. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. During 2016 new 360-degree cameras and VR headsets entered the consumer market, distribution platforms are being established and new production studios are emerging. VR is evermore becoming a hot topic in research and industry...
conference paper 2017
Searched for: subject%3A%22Social%255C%2BVR%22
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