Searched for: subject%3A%22Serious%255C%2Bgaming%22
(1 - 20 of 35)

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Boonekamp, R. (author), Schaap, T. (author), van den Berg, H. (author)
This paper investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experience and act on various known risk factors and...
article 2022
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van den Bosch, K. (author), Blankendaal, R.A.M. (author), Boonekamp, R. (author), Schoonderwoerd, T.A.J. (author)
Simulators and games provide contextually rich environments, enabling learners to experience the relations between actions, events and outcomes. In order to be effective, learning situations need to be tailored to the needs of the individual learner. Virtual characters (or agents) that, in real time, select, adapt, and exhibit the behavior that...
conference paper 2020
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Kurapati, S. (author), Kourounioti, I. (author), Lukosch, H. (author), Tavaszzy, L. (author), Verbraeck, A. (author), van Veen, L. (author), van Nuland, B. (author), Smit, T. (author)
Rail is a cost-effective and environment friendly freight transport modality when used efficiently. Stakeholders around Dutch ports are discouraged to choose rail due to uncertain train schedules and the dispersed nature of freight flows across terminals in the port. To understand the challenges and opportunities of freight transport using rail,...
conference paper 2017
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Muller, T.J. (author), van de Boer-Visschedijk, G. (author)
Mobile games have the interest of the Royal Netherlands Army (RNLA), as they provide unique opportunities to educate and train the military. Particularly the ubiquity and accessibility of mobile devices and the availability of location data distinguish mobile games from regular (serious) digital games. In order to explore the potential of mobile...
conference paper 2017
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Mun, Y. (author), van der Hulst, A.H. (author), Oprins, E.A.P.B. (author), Schraagen, J.M.C. (author)
public lecture 2017
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Mun, Y. (author), Oprins, E.A.P.B. (author), van den Bosch, K. (author), van der Hulst, A.H. (author), Schraagen, J.M.C. (author)
The importance of improving adaptive decision making for the military is ever increasing, particularly in operational environments that are unfamiliar, complex, and constantly changing. This paper presents the development and testing of a serious game for training military officers in adaptive decision making. Participants were to detect rule...
conference paper 2017
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Mun, Y. (author), van der Hulst, A.H. (author), Oprins, E.A.P.B. (author), Schraagen, J.M.C. (author)
Introduction: For effective decision making in the 21st century where operational environments are complex and uncertain, there is a strong need for training support and its practical application to naturalistic, real-world settings. In this contribution, we focus on training of adaptive performance using NDM approach. In particular, we...
conference paper 2017
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Kurapati, S. (author), Kourounioti, I. (author), Lukosch, H. (author), Tavaszzy, L. (author), Verbraeck, A. (author), van Veen, L. (author), van Nuland, B. (author), Smit, T. (author)
Rail is a cost-effective and environment friendly freight transport modality when used efficiently. Stakeholders around Dutch ports are discouraged to choose rail due to uncertain train schedules and the dispersed nature of freight flows across terminals in the port. To understand the challenges and opportunities of freight transport using rail,...
conference paper 2017
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Korteling, J.E. (author), Helsdingen, A.S. (author), Sluimer, R.R. (author)
Aim: The objective of this study was to collect evidence of transfer-of-training to professional performance provided by two stand-alone PC-based flight games. Background: These realistic games, Falcon 4.0 (F-16 specific) and Microsoft Flight Simulator (civil aircraft), are designed for entertainment purposes, lacking any purposeful or explicit...
article 2017
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Trooster, W. (author), Goei, S.L. (author), Ticheloven, A. (author), Oprins, E. (author), van de Boer-Visschedijk, G. (author), Corbalan, G. (author), van Schaik, M. (author)
In this chapter an evaluation of the LINGO Online, a serious game for English pronunciation is described. The game is applied in two primary and two secondary schools in the Netherlands. During 8 weeks of experiment, students from the schools either played the game or followed regular English lessons. Data were collected on learning outcomes ...
bookPart 2017
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Mun, Y. (author), Oprins, E.A.P.B. (author), van den Bosch, K. (author), van der Hulst, A.H. (author), Schraagen, J.M.C. (author)
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive behavior in the military is of increasing importance. A serious game (SG) seems to be a suitable intervention for improving adaptability to prepare the military to deal with unpredictability. The purpose of this study is to explore the game design...
conference paper 2016
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Spook, J.E. (author), Paulussen, T. (author), Kok, G. (author), van Empelen, P. (author)
Background: Serious games have the potential to promote health behavior. Because overweight is still a major issue among secondary vocational education students in the Netherlands, this study piloted the effects of “Balance It,” a serious self-regulation game intervention targeting students’ overweight-related behaviors: dietary intake and...
article 2016
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van der Klauw, D.M. (author), de Koning, L. (author), Hollander, I. (author), van Rijk, R. (author), Bakhuys Roozeboom, M.M.C. (author), Schoone-Harmsen, M. (author), Vrijhoef, H.J.M. (author), van der Kleij, R. (author), Schraagen, J.M.C. (author)
Decentralisation of health and social care support for older people and people with chronic conditions makes municipalities and healthcare organisations explore activities beyond their organisational borders. Such an ‘integrated approach’ builds on strong multidisciplinary cooperation, which has many challenges. To deal effectively with these...
article 2016
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van den Homberg, M.J.C. (author), Cumiskey, L. (author), Oprins, E.A.P.B. (author), Suarez, P. (author), van der Hulst, A.H. (author)
This paper applies a Game-based Learning Evaluation Model (GEM) to assess whether the early warning - early action serious game "Ready!" is an effective component to add to existing Disaster Risk Reduction (DRR) training curricula, facilitated by NGO staff and applied at the community level. We developed a paper-based survey with 17 five-level...
conference paper 2015
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Oprins, E.A.P.B. (author), Visschedijk, G.C. (author), Bakhuys Roozeboom, M.M.C. (author), Dankbaar, M. (author), Trooster, W. (author), Schuit, S.C.E. (author)
This article describes the background, design, and practical application of the game-based evaluation model (GEM). The aim of this evaluation model is to measure the effectiveness of serious games in a practical way. GEM contains the methodology and indicators to be measured in validation research. Measuring generic learning and design...
article 2015
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van der Hulst, A. (author), Boonekamp, R. (author), van den Homberg, M. (author)
This paper describes the field tests of a simulation based game aiming at raising awareness and creating a deeper understanding of the dynamics of the comprehensive approach (CA). The setting of this game is that of a failed state where an UN intervention takes place after massive conflict that requires a CA to stabilize the situation. That is,...
conference paper 2014
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van der Hulst, A.H. (author), Muller, T.J. (author), Buiel, E.F.T. (author), van Gelooven, D.M.N. (author), Ruijsendaal, M. (author)
At the heart of tactical decision making and strategic decision making is 'situation assessment', the most 'intuitive' aspect of complex decision making. In training, it is also the most neglected. Particularly for developing situation assessment skills and the cognitive flexibility to apply those skills to situations previously un-encountered,...
article 2014
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Cremers, A.H.M. (author), Stubbé, H.E. (author), van der Beek, D. (author), Roelofs, M. (author), Kerstholt, J.H. (author)
The goal of the present study was to investigate whether playing a serious game concerning natural and man-made risks leads to increased risk awareness and additional information search. As an experimental task, we developed a serious board game. Fifty-six students participated in the experiment; half of them played the serious game whereas the...
article 2014
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Eckartz, S. (author), Katsma, C. (author)
Nowadays, an increasing number of organizations in the supply chain are involved in business collaborations. The success of such collaborations is, among others, highly dependent on joint investment in IT system implementations. In this paper we will discuss how business cases can be used to determine the costs and benefits of such investments...
conference paper 2014
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Oprins, E.A.P.B. (author), Korteling, J.E. (author)
We investigated the transfer of training of a stand-alone educational serious game supported with automated feedback and instruction compared to conventional on-the-job training (OJT). If transfer of training is sufficiently high, these types of games could reduce time-consuming and expensive OJT saving instructional personnel. In a case study...
bookPart 2014
Searched for: subject%3A%22Serious%255C%2Bgaming%22
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