Searched for: subject:"Perception"
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Wentink, M. (author), Correia GrĂ¡cio, B.J. (author), Bles, W. (author), TNO Defensie en Veiligheid (author)
In the real world in which we move around, inertial and visual motion are usually equal; what you see is what you feel. In a simulator, however, this is usually not the case. On the contrary, due to the relatively small motion space of even the largest simulators, the inertial motion cues must be filtered and scaled down considerably. Typically,...
conference paper 2009
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The importance of motion perception knowledge for flight simulation is widely recognized. The development and tuning of motion filters relies on understanding the human motion perception mechanisms and its limitations. Particularly interesting for flight simulation is the study of visual-vestibular coherence zones. Coherence zones refer to...
conference paper 2009
document
Wentink, M. (author), Bos, J.E. (author), Groen, E.L. (author), Hosman, R. (author), TNO Defensie en Veiligheid (author)
The goal of this paper is to give an overview and some practical examples of the Motion Perception Toolbox developed by TNO (Netherlands Organization for Applied Research) as a freeware Matlab Simulink library. The MPT library provides a documented set of building blocks that model human perception and are easily coupled to existing simulation...
conference paper 2006