- document
-
Korevaar, C.W. (author), den Breeje, R. (author), Tatman, B. (author), Khorev, A. (author)Conventional modems are designed for Gigabit class connections. To meet the ever-growing demand for higher data rates, this work addresses the challenges and proposes a design for a new generation of Terabit class modems, specifically suitable for free space optics (FSO) communications.other 2019
- document
-
Dol, H.S. (author), Casari, P. (author), van der Zwan, T. (author), Otnes, R. (author)Flexible/adaptive acoustic modems that are reprogrammable/reconfigurable at all layers of the communication stack, either by a user or by means of autonomous decisions, are considered as an important enabler for interoperability and cognitive networking in the underwater domain. In this paper, we review the existing literature on software...article 2017
- document
- Giodini, S. (author), Binnerts, B. (author) conference paper 2016
- document
- Blom, K.C.H. (author), Dol, H.S. (author), Kokkeler, A.B.J. (author), Smit, G.J.M. (author) conference paper 2016
- document
-
Dol, H.S. (author), Casari, P. (author), van der Zwan, T. (author)Flexible/adaptive modems that are reprogramma-ble/reconfigurable at all layers of the communication stack, either by a user or by means of autonomous decisions, are considered as an important enabler for interoperability and cognitive networking in the underwater domain. This paper reviews existing literature on software-defined open...conference paper 2014
- document
-
Dol, H. (author), van Walree, P. (author)This paper provides an overview of more than 12 years of underwater acoustic communication research at the Sonar Department of TNO The Hague. The research covered both point-to-point links and relay networks, from long-range covert communication to short-range high-data-rate communication, for both civil and military applications. The current...conference paper 2011
- document
-
Degrande, N. (author), de Vleeschauwer, D. (author), Kooij, R.E. (author), Mandjes, M.R.H. (author), TNO Informatie- en communicatietechnologie (author)In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the gamer's performance considerably. Game client software usually has a built-in process to measure this RTT (also referred to as ping time), and therefore gamers do not...conference paper 2006