Searched for: subject%3A%22Interactive%255C%2Bdevices%22
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Schouten, D.G.M. (author), Pfab, I. (author), Cremers, A.H.M. (author), van Dijk, B. (author), Neerincx, M.A. (author)
This study investigated the effects of the gamification elements of scaffolding, score and hints on the user enjoyment and motivation of people of low literacy. In a four-condition within-subjects experiment, participants per-formed mental spatial ability tests with the aforementioned elements. Quantitative results were inconclusive, but post...
conference paper 2014
van Erp, J.B.F. (author), TNO Defensie en Veiligheid (author)
Designers are very well aware of the multi-dimensionality of visual stimuli and extensively use dimensions such as color, form and contrast to encode information. An analogous multi-dimensionality applies to haptic and tactile stimuli. Based on the fact that the human visual system only has two receptor types (cones and rods) while the sense of...
conference paper 2006
Leurdijk, A. (author), Limonard, S. (author), TNO Informatie- en Communicatietechnologie (author)
NM2 (New Media for a New Millennium) develops tools for interactive, personalised and non-linear audio-visual content that will be tested in seven pilot productions. This paper looks at the market potential for these productions from a technological, a business and a users' perspective. It shows that digital broadcast networks and broadband...
conference paper 2005