Searched for: subject%3A%22Immersive%22
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Boonekamp, R. (author), Schaap, T. (author), van den Berg, H. (author)
This paper investigates whether immersion in a game-based experiment can be used to observe authentic behavior, for example in the case of studying extreme behaviors under unfamiliar circumstances. A graphic adventure game (Opponent Immersion Game) was developed, in which participants could experience and act on various known risk factors and...
article 2022
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Dijkstra-Soudarissanane, S. (author), Gunkel, S.N.B. (author), Reinders, V. (author)
Elderly people in care homes face a great lack of contact with their families and loved ones. Social isolation and loneliness are detrimental factors for older people in their health condition, cognitive impairment and quality of life. We previously presented a communication system that facilitated high-quality mediated social contact through an...
conference paper 2022
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Gunkel, S.N.B. (author), Hindriks, R. (author), Assal, K.M.E. (author), Stokking, H.M. (author), Dijkstra-Soudarissanane, S. (author), Haar, F.T. (author), Niamut, O. (author)
conference paper 2021
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van Veelen, N. (author), Boonekamp, R.C. (author), Schoonderwoerd, T.A.J. (author), van Emmerik, M.L. (author), Nijdam, M.J. (author), Bruinsma, B. (author), Geuze, E. (author), Jones, C. (author), Vermetten, E. (author)
With the application of virtual reality (VR), tailored interventions can be created that mirror the traumatic experiences of veterans with post-traumatic stress disorder (PTSD). Visual elements can be mimicked, and auditory and other senses stimulated. In doing so, the degree of immersion can be adjusted to optimize the therapeutic process....
article 2021
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Kleinrouweler, J.W. (author), DImitrovski, T. (author), Braam, S. (author), Hindriks, H.N. (author), van den Berg, H. (author), D'Acunto, L. (author), Niamut, O.A. (author)
conference paper 2021
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Dijkstra-Soudarissanane, S.S. (author), Klunder, T.E. (author), Brandt, A. (author), Niamut, O.A. (author)
Due to the current pandemic, the elderly in care homes are greatly affected by the lack of contact with their families, resulting in various mental conditions (e.g., depression, feelings of loneliness) and deterioration of mental health for dementia patients. In response, residents and family members increasingly resorted to mediated...
conference paper 2021
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Toet, A. (author), Heijn, F. (author), Brouwer, A.M. (author), Erp, J.B.F.van (author)
Immersive 360◦ virtual reality (VR) movies can effectively evoke a wide range of different emotional experiences. To this end, they are increasingly deployed in entertainment, marketing and research. Because emotions influence decisions and behavior, it is important to assess the user’s affective appraisal of immersive 360◦ VR movies. Knowledge...
article 2020
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Potetsianakis, E. (author), Thomas, E. (author), Assal, K.E. (author), van Deventer, O. (author)
With omnidirectional videos, the viewer is able to direct her Field-of-View (FoV) to any part of the scene while watching the content. This is achieved by rendering the 360 video content on the inside of a (conceptual) sphere in which the viewer is typically placed at the center. This is in contrast with traditional video that is rendered on a...
conference paper 2020
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Thomas, E. (author), Gabriel, A. (author), el Assal, K.M. (author)
In traditional video decoding applications, the number of elementary streams that a hardware decoding platform of an end device can decode is determined at runtime by the. Upon request by the application, the decoding platform verifies whether a new decoding instance with an associated requirement in terms of data rate can fit under the current...
conference paper 2020
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Gunkel, S.N.B. (author)
Virtual Reality (VR) applications are currently suffering several gaps to allow a full breakthrough in the consumer market. One aspect is the social isolation. Many VR experiences do not represent yourself or other users, making it lonely rather than a shared experience. VR applications that do offer a user representation mostly use artificial...
conference paper 2019
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Stoevelaar, L.P. (author), Gerini, G. (author)
TNO is currently performing a theoretical assessment of an optical system based on a Solid Immersion Lens (SIL). This contribution presents the theoretical approach and the modelling framework developed for this study.
other 2019
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Goede, H.A. (author), McNally, K. (author), Gorce, J.P. (author), Marquart, H. (author), Warren, N.D. (author), Fransman, W. (author), Tischer, M. (author), Schinkel, J. (author)
This article describes the development of a mechanistic model for underpinning the dermal Advanced REACH Tool (dART), an extension of the existing ART model and its software platform. It was developed for hand exposure to low volatile liquids (vapour pressure ≤ 10 Pa at 20°C) including solids-in-liquid products. The model is based on an existing...
article 2019
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Gunkel, S.N.B. (author), Dohmen, M.D.W. (author), Stokkinq, H. (author), Niamut, O. (author)
VR experiences are becoming more social, but many social VR systems represent users as artificial avatars. For use cases such as VR conferencing, photo-realistic representations may be preferred. In this paper, we present ongoing research into social VR experiences with photo-realistic representations of participants and present a web-based...
conference paper 2019
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Gunkel, S.N.B. (author), Stokking, H.M. (author), Prins, M.J. (author), van der Stap, N. (author), ter Haar, F.B. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars. In this demo, we present our efforts towards Social...
conference paper 2018
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Mu, M. (author), Stokking, H.M. (author), den Hartog, F. (author)
Driven by the growth in mobile phone and tablet ownership, recent years have witnessed an increasing trend towards coordinated media experiences across multiple devices. The quality of experience (QoE) over such new generation applications is dictated by the quality of service (QoS) of underlying networks. Inevitable network delay and bandwidth...
bookPart 2018
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Brouwer, A.M. (author), van der Waa, J.S. (author), Hogervorst, M.A. (author), Cacace, A. (author), Stokking, H. (author)
While brain signals potentially provide us with valuable information about a user, it is not straightforward to derive and use this information to smooth man-machine interaction in a real life setting. We here propose to predict head rotation on the basis of brain signals in order to improve images presented in a Head Mounted Display (HMD)....
conference paper 2017
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Chambel, T. (author), Kaiser, R. (author), Niamut, O. (author), Ooi, W.T. (author)
AltMM 2017, the 2nd International Workshop on Multimedia Alternate Realities at ACM Multimedia aims to provide a forum for researchers and practitioners concerned with multimedia that enables experiencing 'alternate realities'. Such experiences may allow us to access other worlds, to live other people's stories, to communicate with or experience...
conference paper 2017
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Gunkel, S. (author), Prins, M.J. (author), Stokking, H.M. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. During 2016 new 360-degree cameras and VR headsets entered the consumer market, distribution platforms are being established and new production studios are emerging. VR is evermore becoming a hot topic in research and industry...
conference paper 2017
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Brouwer, A.M. (author), van der Waa, J.S. (author), Hogervorst, M.A. (author), Cacace, A. (author), Stokking, H. (author)
While brain signals potentially provide us with valuable information about a user, it is not straightforward to derive and use this information to smooth man-machine interaction in a real life setting. We here propose to predict head rotation on the basis of brain signals in order to improve images presented in a Head Mounted Display (HMD)....
conference paper 2017
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Handberg, L. (author), Gullström, C. (author), Kort, J. (author), Nyström, J. (author)
The work presented here seeks an integration of spatial and social features supporting shared activities, and engages users in multiple locations to manipulate realtime video-streams. Standard and easily available equipment is used together with the communication standard WebRTC. It adds a spatial quality of experience by representing the users...
conference paper 2016
Searched for: subject%3A%22Immersive%22
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