Searched for: subject%3A%22Human%255C%2B%2526%255C%2BOperational%255C%2BModelling%255C%2BLife%22
(1 - 11 of 11)
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Blanson Henkemans, O. (author), Neerincx, M.A. (author), van der Vugt, W. (author), Branzini, D. (author), Oleari, E. (author), Sacchitelli, F. (author), Pozzi, C. (author), Sardu, F. (author)
In the third design-test cycle of PAL, we refined the prototype based on the outcomes of the previous cycles and additional user feedback sessions. The new protype was improved on its overall usability, goal setting & achievements framework, personalised child-agent interactions, educational content, gamification and the dashboards for parents ...
report 2019
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van Erp, J.B.F. (author), de Looze, M.P. (author), Stramigioli, S. (author), van der Kooij, H. (author)
other 2017
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Wang, W. (author), van Lint, C.L. (author), Brinkman, W.P. (author), Rövekamp, T.J.M. (author), van Dijk, S. (author), van der Boog, P.J.M. (author), Neerincx, M.A. (author)
Background: Self-management support systems (SMSS) have been proposed for renal transplant patients to increase their autonomy and reduce the number of hospital visits. For the design and implementation of such systems, it is important to understand factors influencing patients’ acceptance of a SMSS. This paper aims to identify these key factors...
article 2017
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Looije, R. (author), Sacchitelli, F. (author), Blanson Henkemans, O. (author), Neerincx, M.A. (author), van der Pal, S. (author), Sardu, F. (author)
This report presents the work WP1 with a focus on T1.4: The results from the rst design and evaluation cycle. This cycle contained a number of related experiments (i.e., formative evaluations of PAL prototypes). Each experiment had speci c research questions concerning PAL functionality and expected outcomes (claims) concerning (1) child's...
report 2017
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van Hemert, D.A. (author), van Zwieten, M.H.J. (author), Delahaij, R. (author), Kamphuis, W. (author), de Hoogh, I.M. (author)
conference paper 2016
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Stubbé-Alberts, H.E. (author), van der Klauw, M. (author), Langefeld, J.J. (author), Theunissen, N.C.M. (author), van der Hulst, A.H. (author)
After a successful first pilot with a mathematics game developed to support autonomous learning in remote areas in Sudan, a second, more substantial pilot was carried out. The aim of this second pilot was to confirm the learning outcomes of Pilot I, in a larger pilot: more children and a longer period of time. At the same time, this pilot...
report 2016
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Looije, R. (author), Neerincx, M.A. (author), Peters, J.K. (author), Blanson Henkemans, O. (author)
Persistent progress in the self-management of their disease is important and challenging for children with diabetes. The European ALIZ-e project developed and tested a set of core functions for a social robot that may help to establish such progress. These functions were studied in different set-ups and with different groups of children (e.g....
article 2016
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Neerincx, M.A. (author), Looije, R. (author), Blanson Henkemans, O. (author), Oleari, E. (author), Sacchitelli, F. (author)
This report presents the first user needs analyses, designs and evaluations of workpackage 1 (WP1) of the PAL project. The first general objective of WP1 is to identify the user needs, human factors knowledge and technological opportunities for the project and to take care that these needs, knowledge and opportunities are well-addressed...
report 2016
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Stubbé, H.E. (author), van Emmerik, M.L. (author), Kerstholt, J.H. (author)
Incident evaluations show that bystanders tend to help: they do not wait for professionals to arrive, but act as required by the situation at hand. In the present study, we investigated how safety awareness (induced before an accident happened) and providing a course of action by emergency services affect helping behavior after witnessing a...
article 2015
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Oprins, E.A.P.B. (author), Visschedijk, G.C. (author), Bakhuys Roozeboom, M.M.C. (author), Dankbaar, M. (author), Trooster, W. (author), Schuit, S.C.E. (author)
This article describes the background, design, and practical application of the game-based evaluation model (GEM). The aim of this evaluation model is to measure the effectiveness of serious games in a practical way. GEM contains the methodology and indicators to be measured in validation research. Measuring generic learning and design...
article 2015
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van der Kleij, R. (author), Kuipers, W. (author), Verbiest, S.E. (author)
Dit artikel richt zich op de vraag of er een relatie is tussen individuele drijfveren en attitudes van medewerkers en de mate waarin zij gebruik maken van activiteit-gerelateerde werkplekken. Bij activiteit-gerelateerd werken hebben werknemers niet langer een vaste werkplek, maar zoeken zij een werkplek die aansluit bij de activiteit die zij...
article 2015
Searched for: subject%3A%22Human%255C%2B%2526%255C%2BOperational%255C%2BModelling%255C%2BLife%22
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