Searched for: subject:"Gaming"
(1 - 20 of 315)

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Laan, C.M. (author), Timmer, J. (author), Boucherie, R.J. (author)
This paper introduces non-cooperative games on a network of single server queues with fixed routes.Aplayer has a set of routes available and has to decide which route(s) to use for its customers. Each player’s goal is to minimize the expected sojourn time of its customers. We consider two cases: a continuous strategy space, where each player is...
article 2021
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de Korte, J.Q. (author), Bongers, C.W.G. (author), Hopman, M.T.E. (author), Theunissen, L.P.J. (author), Jansen, K.M.B. (author), Kingma, B.R.M. (author), Ballak, S.B. (author), Maase, K. (author), Moen, M.H. (author), van Dijk, J.W. (author), Daanen, H.A.M. (author), Eijsvogel, T.M.H. (author)
The environmental conditions during the Tokyo Olympic and Paralympic Games are expected to be challenging, which increases the risk for participating athletes to develop heat-related illnesses and experience performance loss. To allow safe and optimal exercise performance of Dutch elite athletes, the Thermo Tokyo study aimed to determine...
article 2021
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Numan, N. (author)
Virtual reality (VR) creates an exceptional experience in which users can explore virtual environments. Wearing a head‐mounted display (HMD), users are able to observe a virtual world that is rendered based on their physical movement and actions. A common solution for capturing the visual and geometric information needed for the construction of...
book 2020
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van Heesch, M.P.P. (author), Wissink P.L.J., (author), Ranji, R. (author), Nobakht, M. (author), Hartog, F.D. (author)
article 2020
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Brown, F.L. (author), Farag, A.I. (author), Hussein Abd Alla, F. (author), Radford, K. (author), Miller, L. (author), Neijenhuijs, K. (author), Stubbe, H. (author), de Hoop, T. (author), Abbadi Abdullatif, A. (author), Turner, J.S. (author), Jetten, A. (author), Jordans, M.J.D. (author)
Innovations are needed to address the global issue of access to high-quality education, particularly in low- and middle-income countries. This paper shows quasi-experimental evidence that a digital game-based learning programme (‘Can’t Wait to Learn’) led to significantly greater improvements in mathematics competency, Arabic literacy competency...
article 2020
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van den Bosch, K. (author), Blankendaal, R.A.M. (author), Boonekamp, R. (author), Schoonderwoerd, T.A.J. (author)
Simulators and games provide contextually rich environments, enabling learners to experience the relations between actions, events and outcomes. In order to be effective, learning situations need to be tailored to the needs of the individual learner. Virtual characters (or agents) that, in real time, select, adapt, and exhibit the behavior that...
conference paper 2020
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Boonekamp, R. (author), Hazeleger, V. (author), Tealdi, L. (author), van der Vecht, B. (author), van den Berg, H. (author)
To combat violent extremism, enhanced understanding of the drivers behind extreme behaviours is necessary. TNO is developing a research platform to experiment with opponent behaviour: the Opponent Immersion Game (OIG). The goal of this game is to gather data on the drivers of conflict on an individual level, which is then combined into group...
conference paper 2019
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Quantumfysica is voor gewone stervelingen een ongrijpbaar fenomeen. Toch weten knappe koppen het te vertalen naar quantumtechnologie die de belofte van concrete ‘gamechanging’ toepassingen in zich heeft. Het Delftse onderzoeksinstituut QuTech ontwikkelt er demonstrators voor. Zo heeft de toekomstige quantumcomputer een ongelooflijke...
article 2019
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Laan, C.M. (author), Barros, A.I. (author), Boucherie, R.J. (author), Monsuur, H. (author), Timmer, J. (author)
In this paper, we introduce partially observable agent-intruder games (POAIGs). These games model dynamic search games on graphs between security forces (an agent) and an intruder given possible (border) entry points and high value assets that require protection. The agent faces situations with dynamically changing, partially observable...
article 2019
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Laan, C.M. (author), Barros, A.I. (author), Boucherie, R.J. (author), Monsuur, H. (author), Noordkamp, W. (author)
In this paper, we consider the optimal deployment of multiple assets in anti-submarine warfare (ASW) operations with time-dependent strategies. We model this as a zero-sum game that takes place over a finite time horizon. An agent, representing multiple assets, in an ASW operation, decides on the allocation of these assets (e.g., one or more...
article 2019
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Smelik, R.M. (author), van Wermeskerken, F.P.J. (author), Krijnen, R. (author), Kuijper, F. (author)
The real environment in which military operations take place is dynamic and ever changing under the influence of natural effects and human activities. In contrast, synthetic representations of these environments used in simulations typically have had little support for dynamic effects and run-time changes. Advances in computer graphics research...
article 2019
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Rozemuller, C. (author), Neerincx, M.A. (author), Hindriks, K.V. (author)
Exploration games are games where agents (or robots) need to search resources and retrieve these resources. In principle, performance in such games can be improved either by adding more agents or by exchanging more messages. However, both measures are not free of cost and it is important to be able to assess the trade-off between these costs and...
conference paper 2018
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Gunkel, S.N.B. (author), Stokking, H.M. (author), Prins, M.J. (author), van der Stap, N. (author), ter Haar, F.B. (author), Niamut, O.A. (author)
Virtual Reality (VR) and 360-degree video are set to become part of the future social environment, enriching and enhancing the way we share experiences and collaborate remotely. While Social VR applications are getting more momentum, most services regarding Social VR focus on animated avatars. In this demo, we present our efforts towards Social...
conference paper 2018
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Laan, C.M. (author), Barros, A.I. (author), Boucherie, R.J. (author), Monsuur, H. (author)
In this chapter we consider a security game between an agent and an intruder to find optimal strategies for patrolling against illegal fishery. When patrolling large areas that consist of multiple cells, several aspects have to be taken into account. First, the current risk of the cells has to be considered such that cells with high risk are...
bookPart 2018
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Kurapati, S. (author), Kourounioti, I. (author), Lukosch, H. (author), Tavaszzy, L. (author), Verbraeck, A. (author), van Veen, L. (author), van Nuland, B. (author), Smit, T. (author)
Rail is a cost-effective and environment friendly freight transport modality when used efficiently. Stakeholders around Dutch ports are discouraged to choose rail due to uncertain train schedules and the dispersed nature of freight flows across terminals in the port. To understand the challenges and opportunities of freight transport using rail,...
conference paper 2017
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Vreeken, V. (author)
Na zich 42,5 jaar ingezet te hebben voor de digitale veiligheid van onze samenleving, nam vakredacteur ir. Eric Luiijf half november afscheid van TNO, wegens het bereiken van de pensioengerechtigde leeftijd. Bij het instituut ontwikkelde hij zich tot een van Nederlands grootste autoriteiten in cybersecurity en deelde hij wereldwijd zijn kennis...
article 2017
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Poos, J.M. (author), van den Bosch, K. (author), Janssen, C.P. (author)
This study investigates whether cognitive bias in judgment and decision making can be reduced by training, and whether the effects are affected by the nature of the training environment. Theory suggests that biases can be overcome by training in critical reflective thinking. In addition, applied research studies have suggested that game-based...
article 2017
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Muller, T.J. (author), van de Boer-Visschedijk, G. (author)
Mobile games have the interest of the Royal Netherlands Army (RNLA), as they provide unique opportunities to educate and train the military. Particularly the ubiquity and accessibility of mobile devices and the availability of location data distinguish mobile games from regular (serious) digital games. In order to explore the potential of mobile...
conference paper 2017
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Mun, Y. (author), van der Hulst, A.H. (author), Oprins, E.A.P.B. (author), Schraagen, J.M.C. (author)
public lecture 2017
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Den Hartog, F. (author), Kemper, P.L. (author), Boltjes, B. (author), Raschella, A. (author), Bouhafs, F. (author), Seyedebrahimi, M. (author)
Surprisingly little research has quantified the severity of Wi-Fi congestion in densely populated areas. We performed a high-fidelity 3D simulation of the performance of a realistic Wi-Fi deployment in a typical apartment block. Our results show that congestion leads to significant loss of performance, and that current channel selection...
conference paper 2017
Searched for: subject:"Gaming"
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