Searched for: subject%3A%22Game%255C%2BDesign%22
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Stubbé, H. (author), Badri, A. (author), Telford, R. (author), Oosterbeek, S. (author), Hulst A. van der, (author)
Education for children in the developing world is in crisis, and children growing up in war are already at the sharp end of global development challenges: of the 57 million primary-age children who are out of school, almost half live in conflict zones (http://www.unicef.org/media/media_75652.html). This research is grounded in the issues of...
bookPart 2017
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Oprins, E.A.P.B. (author), Visschedijk, G.C. (author), Bakhuys Roozeboom, M.M.C. (author), Dankbaar, M. (author), Trooster, W. (author), Schuit, S.C.E. (author)
This article describes the background, design, and practical application of the game-based evaluation model (GEM). The aim of this evaluation model is to measure the effectiveness of serious games in a practical way. GEM contains the methodology and indicators to be measured in validation research. Measuring generic learning and design...
article 2015
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Peeters, M.M.M. (author), van den Bosch, K. (author), Meijer, J.J.C. (author), Neerincx, M.A. (author)
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the...
conference paper 2012