Searched for: subject:"Flight%5C+simulators"
(1 - 20 of 35)

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Steinman, Y. (author), Groen, E. (author), Frings-Dresen, M.H.W. (author)
The purpose of the present study was to determine how hypoxia effects awareness of environment (AoE) in helicopter pilots operating at high altitude. Eight helicopter crews flew two operational flights in a flight simulator while breathing gas mixtures of 20.9% (equivalent to 0 m altitude) and 11.4% (equivalent to 4572 m or 15,000 ft altitude)...
article 2021
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Ledegang, W.D. (author), Groen, E.L. (author)
BACKGROUND: Adequate instrument scanning is considered an important countermeasure against spatial disorientation (SD). Remarkably, literature on the relation between SD and pilots’ visual scanning is scarce. The objective of this simulator study was to investigate the influence of SD on pilots’ visual scanning and flight performance. METHODS:...
article 2018
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Landman, H.M. (author), van Oorschot, P. (author), van Paassen, M.M. (author), Groen, E.L. (author), Bronkhorst, A.W. (author), Mulder, M. (author)
Objective: This study tested whether simulator-based training of pilot responses to unexpected or novel events can be improved by including unpredictability and variability in training scenarios. Background: Current regulations allow for highly predictable and invariable training, which may not be sufficient to prepare pilots for unexpected or...
article 2018
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Korteling, J.E. (author), Helsdingen, A.S. (author), Sluimer, R.R. (author)
Aim: The objective of this study was to collect evidence of transfer-of-training to professional performance provided by two stand-alone PC-based flight games. Background: These realistic games, Falcon 4.0 (F-16 specific) and Microsoft Flight Simulator (civil aircraft), are designed for entertainment purposes, lacking any purposeful or explicit...
article 2017
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Ledegang, W.D. (author), Groen, E.L. (author)
We investigated the performance of 12 airline pilots in recovering from an asymmetrical stall in a flight simulator featuring an extended aerodynamic model of a transport-category aircraft, and a centrifuge-based motion platform capable of generating enhanced buffet motion and g-cueing. All pilots had difficulties in applying the correct...
article 2015
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Correia Grácio, B.J. (author), Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author)
article 2013
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Fucke, L. (author), Groen, E. (author), Goman, M. (author), Abramov, N. (author), Wentink, M. (author), Nooij, S. (author), Zaichik, L.E. (author), Khrabrov, A. (author)
The objective of the European research project SUPRA (Simulation of Upset Recovery in Aviation) is to develop technologies that eventually contribute to a reduction of risk of Loss of control - in flight (LOC-I) accidents, today's major cause of fatal accidents in commercial aviation. To this end the project developed novel concepts to improve...
conference paper 2012
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Nooij, S.A.E. (author), Groen, E.L. (author)
Introduction: Spatial disorientation (SD) is still a contributing factor in many aviation accidents, stressing the need for adequate SD training scenarios. In this article we focused on the post-roll effect (the sensation of rolling back after a roll maneuver, such as an entry of a coordinated turn) and investigated the effect of roll stimuli on...
article 2011
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Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
article 2010
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Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
Following a previous study in the Simona simulator on perception of coherent visual and inertial cues in a flight simulator, an experiment is performed in the Desdemona simulator to investigate the influence of the frequency of visual and inertial stimuli on the limits of the perceived coherence zone. The coherence zone is defined as the range...
conference paper 2010
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Lüdtke, A. (author), Osterloh, J.P. (author), Mioch, T. (author), Janssen, J. (author), TNO Defensie en Veiligheid (author)
The objective of the HUMAN project is to develop virtual test pilots for cockpit systems, in order to improve the human error analysis during cockpit system design. Virtual test pilots should supplement simulator-based testing of new cockpit systems with human pilots, by providing the possibility to simulate human behavior in early design phases...
conference paper 2010
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Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
conference paper 2010
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Wentink, M. (author), Correia Grácio, B.J. (author), Bles, W. (author), TNO Defensie en Veiligheid (author)
In the real world in which we move around, inertial and visual motion are usually equal; what you see is what you feel. In a simulator, however, this is usually not the case. On the contrary, due to the relatively small motion space of even the largest simulators, the inertial motion cues must be filtered and scaled down considerably. Typically,...
conference paper 2009
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Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The importance of motion perception knowledge for flight simulation is widely recognized. The development and tuning of motion filters relies on understanding the human motion perception mechanisms and its limitations. Particularly interesting for flight simulation is the study of visual-vestibular coherence zones. Coherence zones refer to...
conference paper 2009
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Lüdtke, A. (author), Osterloh, J.P. (author), Mioch, T. (author), Rister, F. (author), Looije, R. (author), TNO Defensie en Veiligheid (author)
This paper presents a cognitive modelling approach to predict pilot errors and error recovery during the interaction with aircraft cockpit systems. The model allows execution of flight procedures in a virtual simulation environment and production of simulation traces. We present traces for the interaction with a future Flight Management System...
conference paper 2009
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Groen, E.L. (author), Jansen, C. (author), van Erp, J.B.F. (author), van Veen, H.J. (author), TNO Defensie en Veiligheid (author)
Tactile displays provide information by applying local vibrations to the user's skin. The research organization TNO has developed a tactile torso display by implementing a number of pager motors, or “tactors” into a vest, allowing for the generation of spatio-temporal patterns. TNO carries out research into the usefulness of this tactile torso...
conference paper 2008
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Groen, E.L. (author), Wentink, M. (author), Trujillo, M. (author), Huhne, R. (author), TNO Defensie en Veiligheid (author)
Unsuccessful recovery from unusual flight attitudes, or “airplane upset”, is considered an important factor in civil aviation accidents. It is generally recognized that there is a clear need for enhanced training of recovery procedures from unusual flight attitudes, i.e. situations where an aircraft unintentionally exceeds the parameters of the...
conference paper 2008
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Valente Pais, A.R. (author), Wentink, M. (author), Mulder, M. (author), van Paassen, M.M. (author), TNO Defensie en Veiligheid (author)
Desdemona has a fully gimbaled cabin that can, additionally, move vertically plus or minus 1 meter and slide horizontally along an 8 meter track. The track rotates around a central axis, providing a 4 meter long centrifuge arm that can be used to generate sustained accelerations at the cabin. This unique simulator requires specially designed...
conference paper 2007
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Naseri, A. (author), Smaili, H. (author), Jansen, H. (author), Groen, E.L. (author), TNO Defensie en Veiligheid (author)
A set of experiments were conducted on the National Aerospace Laboratory (NLR) GRACE research flight simulation facility to determine the effects of sway, yaw and roll motion on perceived motion fidelity, motion perception, pilot workload and pilot compensation. Fourteen pilots were asked to perform a manual decrab maneuver when the aircraft was...
conference paper 2007
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Groen, E.L. (author), Smaïli, M.H. (author), Hosman, R.J.A.W. (author), TNO Defensie en Veiligheid (author)
In this flight simulator study, eleven pilots rated their motion perception during a series of decrab maneuvers of a twin-engine passenger aircraft. Simulator yaw, sway, and roll motion were varied independently to examine their relative contribution to the pilots’ judgments. In one set of conditions, the washout algorithms were bypassed so as...
article 2007
Searched for: subject:"Flight%5C+simulators"
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