Searched for: subject%3A%22Behavioral%255C%2Bmodel%22
(1 - 11 of 11)
document
van der Kleij, R. (author), Leukfeldt, R. (author)
Cybercrime is on the rise. With the ongoing digitization of our society, it is expected that, sooner or later, all organizations have to deal with cyberattacks; hence organizations need to be more cyber resilient. This paper presents a novel framework of cyber resilience, integrating models from resilience engineering and human behavior. Based...
conference paper 2020
document
Aslam, K. (author), Luo, Y. (author), Schiffelers, R. (author), van den Brand, M. (author)
More and more high tech companies are struggling with the maintenance of legacy software. Legacy software is vital to many organizations, so even if its behavior is not completely understood it cannot be thrown away. To re-factor or re-engineer the legacy software components, the external behavior needs to be preserved after replacement so that...
conference paper 2018
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Kang, N. (author), Brinkman, W.P. (author), Birna Van Riemsdijk, M. (author), Neerincx, M. (author)
Expressive virtual audiences are used in scientific research, psychotherapy, and training. To create an expressive virtual audience, developers need to know how specific audience behaviors are associated with certain characteristics of an audience, such as attitude, and how well people can recognize these characteristics. To examine this, four...
article 2016
document
Montalvo Corral, C. (author), Moghayer, S.M. (author), Boonman, H.J. (author)
The goal of the European Committee is to achieve 3% of the GDP by 2020, which could create 3.7 million jobs within the European Union. For achieving this target, the European Commission continued the track of the Lisbon Strategy into the 2020 Strategy enacting amongst other the initiative “Innovation Union”. Given the importance of innovation,...
other 2015
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
A parameterized behavior model was developed for robots to show mood during task execution. In this study, we applied the model to the coverbal gestures of a robotic storyteller. This study investigated whether parameterized mood expression can 1) show mood that is changing over time; 2) reinforce affect communication when other modalities exist...
conference paper 2015
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Koene, F.G.H. (author), de Kluizenaar, Y. (author), Bulavskaya, T. (author), Hoes-van Oeffelen, E.C.M. (author), Spiekman, M.E. (author), Hofstetter, H. (author), Opstelten, I.J. (author)
Generally, a discrepancy is observed between energy use for heating of dwellings, calculated by numerical models and actual energy use. This gap may be partially attributed to differences between assumed and actual occupant behavior. To account for the gap, a number of occupant behavioral models were made on thermostat settings, the likelihood...
article 2015
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Xu, J. (author), Broekens, J. (author), Hindriks, K. (author), Neerincx, M.A. (author)
Bodily expression of affect is crucial to human robot interaction. Our work aims at designing bodily expression of mood that does not interrupt ongoing functional behaviors. We propose a behavior model containing specific (pose and motion) parameters that characterize the behavior. Parameter modulation provides behavior variations through which...
conference paper 2013
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van den Bosch, K. (author), Brandenburgh, A. (author), Muller, T.J. (author), Heuvelink, A. (author)
Serious games offer an opportunity for learning communication skills by practicing conversations with one or more virtual characters, provided that the character(s) behave in accordance with their assigned properties and strate-gies. This paper presents an approach for developing virtual characters by using the Belief-Desire-Intentions (BDI)...
conference paper 2012
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Muller, T.J. (author), Heuvelink, A. (author), van den Bosch, K. (author), Swartjes, I. (author)
Serious games offer an opportunity for players to learn communication skills by practicing conversations with non-playing characters (NPCs). To realize this potential, the player needs freedom of play to discover the relationships between its actions and their effects on the partner and the conversation. Scripting is currently the common...
conference paper 2012
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van Oijen, J. (author), van Doesburg, W. (author), Dignum, F. (author)
Simulations for training can greatly benefit from BDI agents as virtual humans playing the role of key players. Learning to communicate effectively is a key aspect of training to command a team that is managing a crisis. In this paper, we present a goal-based dialogue system which has been applied to a navy fire-fighting incident simulation,...
conference paper 2011
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TNO Defensie en Veiligheid (author), van Doesburg, W.A. (author)
Accurate and efficient models of human behavior offer great potential in military and crisis management applications. However, little attention has been given to the man ner in which it can be determined if this potential is actually realized. In this study a quality assessment approach that combines the perspectives of application users,...
conference paper 2007
Searched for: subject%3A%22Behavioral%255C%2Bmodel%22
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