- Design Rationale Behind the Serious Self-Regulation Game Intervention “Balance-It”: Overweight Prevention Among Secondary Vocational Education Students in the Netherlands
- Lost in persuasion A multidisciplinary approach for developing usable, effective, and reproducible persuasive technology for health promotion
- Drinker Prototype Alteration and Cue Reminders as Strategies in a Tailored Web-Based Intervention Reducing Adults’ Alcohol Consumption: Randomized Controlled Trial
- Intersectorale samenwerking rondom een gezonde wijk [Intersectoral coalitions to realize a healthy neighborhood: A Delphi-study to priorities, sectors and determinants]
- Combinations of techniques that effectively change health behavior: Evidence from meta-Cart analysis
- Explaining young adults' drinking behaviour within an augmented Theory of Planned Behaviour: Temporal stability of drinker prototypes
- A primer on the use of cluster analysis or factor analysis to assess co-occurrence of risk behaviors
- Facilitators and barriers to physical activity as perceived by older adults with intellectual disability
- Differential effects of the computer-tailored FATaintPHAT programme on dietary behaviours according to sociodemographic, cognitive and home environmental factors
- Social-Cognitive and Socio-Cultural Predictors of Hepatitis B Virus-Screening in Turkish Migrants, the Netherlands
- Intervention use and action planning in a web-based computer-tailored weight management program for overweight adults: Randomized controlled trial