Searched for: author:"Smelik, R.M."
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Gerretsen, A. (author), Smelik, R.M. (author), Smith, N. (author)
Real-world military operations take place in challenging and ever-changing environments. It is therefore important that modelling and simulation systems used to support defence, including planning and training for operations are capable of representing the dynamic aspects of real-world environments in a common and consistent way. This will...
conference paper 2021
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Gerretsen, A. (author), Smelik, R.M. (author), Smith, N. (author), Ly Van, K. (author)
conference paper 2020
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Krijnen, R. (author), Smelik, R.M. (author)
For some years now, the M&S community is transitioning from the traditional large, monolithic stove pipe based systems to Modelling and Simulation as a Service (MSaaS). By running systems on virtual machines in the cloud, their accessibility and reusability is improved, and the deployment and configuration of hardware and software has become...
public lecture 2019
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Gerretsen, A. (author), Smelik, R.M. (author), Smith, N. (author), Stueber, R. (author)
Current practices, standards and technologies are aimed at achieving correlated static synthetic representations of Defence operational environments across distributed simulation systems. However, real world operational environments are dynamic in nature. Weather varies with time and place, and the terrain is affected by both natural effects (e...
conference paper 2019
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Gerretsen, A. (author), Smelik, R.M. (author), Smith, N. (author), Stueber, R. (author)
public lecture 2019
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van Wermeskerken, F.P.J. (author), Ferdinandus, G.R. (author), van den Berg, T.W. (author), van den Bosch, K. (author), Smelik, R.M. (author), Henderson, H.C. (author)
The models of all entities involved in a simulation need to be configured to behave in line with the purpose of the scenario. Simulation model configuration is quite complex for several reasons. For one, a simulation model such as a human behavior model or a sensor model has many detailed parameters and specialist knowledge is needed to...
conference paper 2018
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Smelik, R.M. (author), van Wermeskerken, F.P.J. (author), Krijnen, R. (author), Kuijper, F. (author)
The real environment in which military operations take place is dynamic and ever changing under the influence of natural effects and human activities. In contrast, synthetic representations of these environments used in simulations typically have had little support for dynamic effects and run-time changes. Advances in computer graphics research...
article 2018
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de Jong, S. (author), Klein, A. (author), Smelik, R.M. (author), van Wermeskerken, F.J.P. (author)
The domain of Defense, Safety & Security offers interesting applications and research challenges for agent-based simulation of human behavior in urban environments. For example, virtual training of military personnel often requires complex urban scenarios to align with the current nature of operations. Previous research has focused on the...
conference paper 2016
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de Jong, S. (author), Klein, A. (author), Smelik, R.M. (author), van Wermeskerken, F.J.P. (author)
Motivated by many potential applications within the domain of Defense, Safety & Security, we present an approach for the injection of incidents (e.g., an arrest following a shop lifting) in a running, large-scale urban simulation. Incidents are generated within desired user constraints such as what should happen, where, and when. We believe that...
conference paper 2016
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Smelik, R.M. (author), Tutenel, T. (author), Bidarra, R. (author), Benes, B. (author)
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedure. Among other advantages, its data compression and the potential to generate a large variety of detailed content with reduced human intervention, have made procedural modelling attractive for creating virtual environments increasingly used in...
article 2014
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Kerbusch, P.J.M. (author), Smelik, R.M. (author), Smit, S.K. (author), Kuiper, F. (author)
Simulation is widely used for military training and experimentation. In many cases the local populace is a vital part of the virtual world; whether it is the interaction they have with trainees or the added realism they provide through their presence. However, creating a scenario with a realistic population is a laborious and time consuming...
conference paper 2012
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Kuijper, F. (author), van Son, R. (author), Smelik, R.M. (author)
Instructors often have to deal with the fact that available synthetic environments do not match their specific training requirements. Geo-specific terrains are not guaranteed to provide the desired setting. Dedicated geo-typical terrain databases can help solve this issue because they can be modeled explicitly to match training requirements....
conference paper 2011
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Smelik, R.M. (author), Galka, K.A. (author), de Kraker, K.J. (author), Kuijper, F. (author), Bidarra, R. (author)
Procedural generation of virtual worlds is a promising alternative to classical manual modelling approaches, which usually require a large amount of effort and expertise. However, it suffers from a number of issues; most importantly, the lack of user control over the generation process and its outcome. Because of this, the result of a procedural...
conference paper 2011
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Tutenel, T. (author), Smelik, R.M. (author), Lopes, R. (author), de Kraker, K.J. (author), Bidarra, R. (author)
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. Unfortunately, current virtual cities can strongly hinder this kind of gameplay, since the buildings they feature typically have replicated interiors, or no interiors at all. Procedural content generation is becoming more established, with many...
article 2011
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Smelik, R.M. (author)
doctoral thesis 2011
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Smelik, R.M. (author), Tutenel, T. (author), de Kraker, K.J. (author), Bidarra, R. (author)
With the ever increasing costs of manual content creation for virtual worlds, the potential of creating it automatically becomes too attractive to ignore. However, for most designers, traditional procedural content generation methods are complex and unintuitive to use, hard to control, and generated results are not easily integrated into a...
article 2011
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Smelik, R.M. (author), Tutenel, T. (author), de Kraker, J.K. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Military training instructors increasingly often employ computer games to train soldiers in all sorts of skills and tactics. One of the difficulties instructors face when using games as a training tool is the creation of suitable content, including scenarios, entities, and corresponding terrain models. Terrain plays a key role in many military...
article 2010
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Smelik, R.M. (author), Tutenel, T. (author), de Kraker, J.K. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Because of the increasing detail and size of virtual worlds, designers are more and more urged to consider employing procedural methods to alleviate part of their modeling work. However, such methods are often unintuitive to use, difficult to integrate, and provide little user control, making their application far from straightforward. In our...
conference paper 2010
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Smelik, R.M. (author), Tutenel, T. (author), de Kraker, K.J. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Procedural modelling is an attractive alternative to cut down the costs of manual content creation for virtual worlds. We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a variety of procedural techniques in order to enable a non-specialist user to interactively create a complete 3D virtual world...
conference paper 2010
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Hendrickx, Q. (author), Smelik, R.M. (author), Bidarra, R. (author), TNO Defensie en Veiligheid (author)
Realistic rendering of water bodies such as rivers and oceans has proven to be one of the most difficult challenges in computer graphics. This challenge can be split into two main problems: simulating the movement of water and simulating the optical properties of water. This poster focuses on the problem of simulating water movement in complex...
conference paper 2010
Searched for: author:"Smelik, R.M."
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