Searched for: author%3A%22Neerincx%2C+M.A.%22
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van Zoelen, E.M. (author), van den Bosch, K. (author), Abbink, D. (author), Neerincx, M.A. (author)
When humans and AI-agents collaborate, they need to continuously learn about each other and the task. We propose a Team Design Pattern that utilizes adaptivity in the behavior of human and agent team partners, causing new Collaboration Patterns to emerge. Human-AI Co-Learning takes place when partners can formalize recognized patterns of...
conference paper 2023
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Saravanan, A. (author), Tsfasman, A. (author), Neerincx, M.A. (author), Oertel, C. (author)
In ongoing and consecutive conversations with persons, a social robot has to determine which aspects to remember and how to address them in the conversation. In the health domain, important aspects concern the health-related goals, the experienced progress (expressed sentiment) and the ongoing motivation to pursue them. Despite the progress in...
conference paper 2022
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Albers, N. (author), Neerincx, M.A. (author), Penfornis, K.M. (author), Brinkman, W.P. (author)
Background Despite their increasing prevalence and potential, eHealth applications for behavior change suffer from a lack of adherence and from dropout. Advances in virtual coach technology provide new opportunities to improve this. However, these applications still do not always offer what people need. We, therefore, need a better understanding...
article 2022
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Ligthart, M.E.U. (author), Neerincx, M.A. (author), Hindriks, K.V. (author)
In this article we discuss two studies of children getting acquainted with an autonomous socially assistive robot. The success of the first encounter is key for a sustainable long-term supportive relationship. We provide four validated behavior design elements that enable the robot to robustly get acquainted with the child. The first are five...
article 2022
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Albers, N. (author), Neerincx, M.A. (author), Penfornis, K. (author), Brinkman, W.P. (author)
Designers of eHealth applications for behavior change face many options. Thisincludes the selection of behavior change techniques, the implementation ofthese techniques (e.g., frequency), and the involvement of other parties such as avirtual coach (e.g.) or healthcare professionals (e.g.). Ideally, designerschoose from these options such that...
conference paper 2022
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Albers, N. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Behavior change applications often assign their users activities such as tracking the number of smoked cigarettes or planning a running route. To help a user complete these activities, an application can persuade them in many ways. For example, it may help the user create a plan or mention the experience of peers. Intuitively, the application...
article 2022
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Verhagen, R.S. (author), Neerincx, M.A. (author), Tielman, M.L. (author)
Humans and robots are increasingly working together in human-robot teams. Teamwork requires communication, especially when interdependence between team members is high. In previous work, we identified a conceptual difference between sharing what you are doing (i.e., being transparent) and why you are doing it (i.e., being explainable). Although...
article 2022
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Schoonderwoerd, T.A.J. (author), van Zoelen, E.M. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
The rapid advancement of technology empowered by artificial intelligence is believed to intensify the collaboration between humans and AI as team partners. Successful collaboration requires partners to learn about each other and about the task. This human-AI co-learning can be achieved by presenting situations that enable partners to share...
article 2022
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Schouten, D.G.M. (author), Deneka, A.A. (author), Theune, M. (author), Neerincx, M.A. (author), Cremers, A.H.M. (author)
People of low literacy could benefit from automated support when learning about societal participation. We design an Embodied Conversational Agent (ECA) ‘coach’ that can provide effective learning support to low-literate learners, develop a prototype virtual learning environment, and evaluate this prototype with low-literate end users. First, we...
article 2022
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van Bindsbergen, K.L.A. (author), van der Hoek, H. (author), Marloes van, (author), van Gorp, M. (author), Ligthart, M.E.U. (author), Hindriks, K.V. (author), Neerincx, M.A. (author), Alderliesten, T. (author), Bosman, P.A.N. (author), Merks, J.H.M. (author), Grootenhuis, M.A. (author), van Litsenburg, R.L. (author)
Objectives: Children with cancer often experience sleep problems, which are associated with many negative physical and psychological health outcomes, as well as with a lower quality of life. Therefore, interventions are strongly required to improve sleep in this population. We evaluated interactive education with respect to sleep hygiene with a...
article 2022
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Burger, F. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
E-mental health for depression is increasingly used in clinical practice, but patient adherence suffers as therapist involvement decreases. One reason may be the low responsiveness of existing programs: especially autonomous systems are lacking in their input interpretation and feedback-giving capabilities. Here, we explore (a) to what extent a...
article 2022
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Ligthart, M.E.U. (author), Neerincx, M.A. (author), Hindriks, K.V. (author)
While interacting with a social robot, children have a need to express themselves and have their expressions acknowledged by the robot. A need that is often unaddressed by the robot, due to its limitations in understanding the expressions of children. To keep the child-robot interaction manageable the robot takes control, undermining children's...
conference paper 2021
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van Zoelen, E.M. (author), van den Bosch, K. (author), Neerincx, M.A. (author)
A team develops competency by progressive mutual adaptation and learning, a process we call co-learning. In human teams, partners naturally adapt to each other and learn while collaborating. This is not self-evident in human-robot teams. There is a need for methods and models for describing and enabling co-learning in human-robot partnerships....
conference paper 2021
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Schoonderwoerd, T.A.J. (author), Jorritsma, W. (author), Neerincx, M.A. (author), van den Bosch, K. (author)
Much of the research on eXplainable Artificial Intelligence (XAI) has centered on providing transparency of machine learning models. More recently, the focus on human-centered approaches to XAI has increased. Yet, there is a lack of practical methods and examples on the integration of human factors into the development processes of AI-generated...
article 2021
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Verhagen, R.S. (author), Neerincx, M.A. (author), Tielman, M.L. (author)
Because of recent and rapid developments in Artificial Intelligence (AI), humans and AI-systems increasingly work together in human-agent teams. However, in order to effectively leverage the capabilities of both, AI-systems need to be understandable to their human teammates. The branch of eXplainable AI (XAI) aspires to make AI-systems more...
conference paper 2021
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van Stijn, J.J. (author), Neerincx, M.A. (author), van Teije, A. (author), Vethman, S. (author)
Increasing automation in the healthcare sector calls for a Hybrid Intelligence (HI) approach to closely study and design the collaboration of humans and autonomous machines. Ensuring that medical HI systems' decision-making is ethical is key. The use of Team Design Patterns (TDPs) can advance this goal by describing successful and reusable...
conference paper 2021
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Schouten, D.G.M. (author), Massink, P. (author), Donker, S.F. (author), Neerincx, M.A. (author), Cremers, A.H.M. (author)
In this study, we attempt to specify the cognitive support behavior of a previously designed embodied conversational agent coach that provides learning support to low-literates. Three knowledge gaps are identified in the existing work: an incomplete specification of the behaviors that make up ‘support,’ an incomplete specification of how this...
article 2021
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Lanser, J. (author), Hulsegge, G. (author), Gommers, M. (author), Wesseling, R. (author), Neerincx, M.A. (author), Hazelzet, A.M. (author)
Het kan voor mensen die werkloos zijn en met name voor mensen met een laag opleidingsniveau, gebrek aan werkervaring en/of belemmeringen van psychische, lichamelijke en/of verstandelijke aard lastig zijn om een goed beeld te krijgen van beroepen die bij hen passen. Virtual Reality (VR) biedt de mogelijkheid om werkzoekenden op een laagdrempelige...
report 2021
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Kang, N. (author), Ding, D. (author), van Riemsdijk, M.B. (author), Morina, N. (author), Neerincx, M.A. (author), Brinkman, W.P. (author)
Effective psychological interventions for anxiety disorders often include exposure to fearful situations. However, individuals with low self-efficacy may find such exposure too overwhelming. We created a vicarious experience in virtual reality, which enables observation of one’s experience from a first person perspective without actual...
article 2021
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Mioch, T. (author), Sterkenburg, R.P. (author), Beuker, T. (author), Neerincx, M.A. (author)
Situation Awareness (SA) has been recognized and studied as an important requirement for an effective task performance of first responders. The integration of increasingly advanced sensor and artificial intelligence technology into the work processes affects the building, maintenance, and sharing of SA. Connecting SA to decision-support models...
conference paper 2021
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