- document
-
Shahid, S. (author), Krahmer, E. (author), Neerincx, M. (author), Swerts, M. (author)We describe and evaluate a new interface to induce positive emotions in users: a digital, interactive adaptive mirror. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how copresence influences the emotion induction (Study 2). Results show that participants systematically feel more positive after an...article 2013
- document
-
Nauts, P. (author), van Doesburg, W. (author), Krahmer, E. (author), Cremers, A. (author)In this study we investigate miscommunications in interactions between human pilots and a virtual wingman, represented by our virtual agent Ashley. We made an inventory of the type of problems that occur in such interactions using recordings of Ashley in flight briefings with pilots and designed a perception experiment to find evidence of human...conference paper 2011
- document
-
Shahid, S. (author), Krahmer, E. (author), Swerts, M. (author), Melder, W.A. (author), Neerincx, M.A. (author), TNO Defensie en Veiligheid (author)Affective user interfaces are usually characterized as interfaces that try to recognize, interpret and respond to human emotions. In this paper, we take a different perspective and investigate if and how a digital, interactive adaptive mirror, which is a game-like affective interface, can induce positive emotions in participants and how the...conference paper 2009
- document
-
Shahid, S. (author), Melder, W.A. (author), Krahmer, E. (author), Neerincx, M.A. (author), Swerts, M. (author), TNO Defensie en Veiligheid (author)This paper investigates if and how a digital, interactive affective mirror induces positive emotions in participants. We study whether the induced affect is repeatable after a fixed interval (Study 1) and how the social presence affects the emotion induction (Study 2). Results show that participants systematically feel more positive after an...conference paper 2009