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Searched for: author%3A%22Boonekamp%2C+R.C.%22
(1 - 8 of 8)
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Human- versus Artificial Intelligence
Tailored Immersion: Implementing Personalized Components Into Virtual Reality for Veterans With Post-Traumatic Stress Disorder
Eliciting opponent behaviour in a crowdsourced game
Effecten van de inzet van non-human intelligent collaborators op opleiding & training [V1719]
Using a Controlled VR Simulation Platform to Induce, Measure and Feedback Stress Responses of Soldiers
Augmenting Military Performance through Resilience Enhancement (AMPERE): A Study to Induce and Measure stress by using a Controlled VR Simulation Platform
Turn-based gaming for convoy commander training
ECO-driving met behulp van serious gaming en social media (fase 1)
Searched for: author%3A%22Boonekamp%2C+R.C.%22
(1 - 8 of 8)
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