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Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The importance of motion perception knowledge for flight simulation is widely recognized. The development and tuning of motion filters relies on understanding the human motion perception mechanisms and its limitations. Particularly interesting for flight simulation is the study of visual-vestibular coherence zones. Coherence zones refer to...
conference paper 2009
document
TNO Defensie en Veiligheid (author), Correia Grácio, B. (author), Wentink, M. (author), Feenstra, P.J (author), Mulder, M. (author), Paassen M.M. van, (author), Bles, W. (author)
During advanced driving manoeuvres, drivers can be hypothesized to use all the available cues to optimize their performance. Fixed-base simulators are commonly used for training of these advanced driving manoeuvres, despite the fact that motion cues are not present. In this experiment we hypothesize that motion feedback improves driver...
conference paper 2009
document
TNO Defensie en Veiligheid (author), Valente Pais, A.R. (author), Wentink, M. (author), van Paassen, M.M. (author), Mulder, M. (author)
Research on new automotive systems currently relies on car driving simulators, as they are a cheaper, faster, and safer alternative to tests on real tracks. However, there is increasing concern about the motion cues provided in the simulator and their influence on the validity of these studies. Especially for curve driving, providing large...
article 2009
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TNO Defensie en Veiligheid (author), Feenstra, P.J (author), Wentink, M. (author), Correia Grácio, B. (author), Bles, W. (author)
The goal of this study was to assess the effect of an increasing motion space on the fidelity of driving simulation in the Desdemona research simulator. The experimental task was a standardized slalom maneuver where the car velocity was limited to 70 km/h. Subjective measures, which included eight statements on realism and task performance were...
conference paper 2009
document
Correia Grácio, B.J. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
Generally, motion simulators present motion and visual cues different from each other due to the physical limitations of the motion platform. Nonetheless, high fidelity motion platforms are capable of simulating some maneuvers one-to-one, i.e., motion cues equal to visual cues. However, one-to-one simulation is normally not preferred by subjects...
conference paper 2010
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Feenstra, P. (author), van der Horst, A.R.A. (author), Correia Grácio, B.J. (author), Wentink, M. (author)
The goal of the presented study was to explore how simulator motion cueing affects the driver’s control performance of a car. We looked at steering behavior as a measure of control performance. The experimental task was a slalom maneuver where the car velocity was limited to 70 km/h. Subjective and objective variables were measured. This paper...
conference paper 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
article 2010
document
Feenstra, P.J. (author), van der Horst, A.R.A. (author), Grácio, B.J.C. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The goal of the present study was to explore how simulator motion cuing affects the driver's control performance of a car. Steering behavior was used as a measure of control performance. The experimental task was a slalom maneuver in which the velocity of the car was limited to 70 km/h. Subjective and objective variables were measured. The paper...
article 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
Following a previous study in the Simona simulator on perception of coherent visual and inertial cues in a flight simulator, an experiment is performed in the Desdemona simulator to investigate the influence of the frequency of visual and inertial stimuli on the limits of the perceived coherence zone. The coherence zone is defined as the range...
conference paper 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
conference paper 2010
document
Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
The aim of the collaborative European research project ‘Simulation of UPset Recovery in Aviation’ (SUPRA) is to develop breakthrough simulator technologies for teaching pilots to detect and recover from adverse flight upsets that could lead to unusual attitudes and loss-of-control. In the project, the high-performance research simulator...
conference paper 2011
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van Rooij, L. (author), Welten, J.C. (author), Broos, W.J.C. (author), op den Camp, O.M.G.C. (author), Wentink, M. (author)
conference paper 2011
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Fucke, L. (author), Groen, E. (author), Goman, M. (author), Abramov, N. (author), Wentink, M. (author), Nooij, S. (author), Zaichik, L.E. (author), Khrabrov, A. (author)
The objective of the European research project SUPRA (Simulation of Upset Recovery in Aviation) is to develop technologies that eventually contribute to a reduction of risk of Loss of control - in flight (LOC-I) accidents, today's major cause of fatal accidents in commercial aviation. To this end the project developed novel concepts to improve...
conference paper 2012
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Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
This paper describes two simulator experiments studying how accurately pilots can judge and reproduce specific g loads and how their control behavior depends on the sensation of physical g loads during unusual attitude recovery. Seventeen commercial pilots participated. The first experiment shows that pilots tend to overestimate g loads,...
article 2012
document
Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In motion simulation, motion cueing algorithms are used to transform vehicle inertial cues into inertial cues that are within the simulator physical limits. Most motion cueing algorithms aim to minimize the error between these vehicle inertial cues and those generated by the simulator. Although this is one way to approach the problem, one can...
conference paper 2012
document
Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitude does not always provide the best perceived match between visual and inertial motion. This result is thought to be caused by the “quality” of the motion cues delivered by the simulator motion and visual systems. This paper studies how different...
conference paper 2012
document
Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
This paper investigates how pilots' control behavior and motion perception during a simulated roll maneuver depends on the level of normal g load using a centrifuge-based simulator. Fourteen commercial pilots participated in the study, actively controlling a series of coordinated bank angle changes between -30 and +30 degrees. By changing the...
conference paper 2012
document
Hogema, J.H. (author), Wentink, M. (author), Bertollini, G.P. (author)
The use of large displacement yaw cueing is becoming more common as a part of the motion cueing in driving simulators. It is expected that driving behaviour, comfort and realism will be positively affected by adding a yaw table, especially during low-speed turning manoeuvres. We used TNO's advanced motion platform Desdemona to explore the...
conference paper 2012
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Berthoz, A. (author), Bles, W. (author), Bülthoff, H.H. (author), Correia Grácio, B.J. (author), Feenstra, P. (author), Filliard, N. (author), Hühne, R. (author), Kemeny, A. (author), Mayrhofer, M. (author), Mulder, M. (author), Nusseck, H.G. (author), Pretto, P. (author), Reymond, G. (author), Schlüsselberger, R. (author), Schwandtner, J. (author), Teufel, H. (author), Vailleau, B. (author), van Paassen, M.M.R. (author), Vidal, M. (author), Wentink, M. (author)
Advanced driving simulators aim at rendering the motion of a vehicle with maximum fidelity, which requires increased mechanical travel, size, and cost of the system. Motion cueing algorithms reduce the motion envelope by taking advantage of limitations in human motion perception, and the most commonly employed method is just to scale down the...
article 2013
document
Correia Grácio, B.J. (author), de Winkel, K.N. (author), Groen, E.L. (author), Wentink, M. (author), Bos, J.E. (author)
Without visual feedback, humans perceive tilt when experiencing a sustained linear acceleration. This tilt illusion is commonly referred to as the somatogravic illusion. Although the physiological basis of the illusion seems to be well understood, the dynamic behavior is still subject to discussion. In this study, the dynamic behavior of the...
article 2013
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