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document
Poos, J.M. (author), van den Bosch, K. (author), Janssen, C.P. (author)
This study investigates whether cognitive bias in judgment and decision making can be reduced by training, and whether the effects are affected by the nature of the training environment. Theory suggests that biases can be overcome by training in critical reflective thinking. In addition, applied research studies have suggested that game-based...
article 2017
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training systems with intelligent agents provide an effective means to train people for complex, dynamic tasks like crisis management or firefighting. For successful training, intelligent virtual agents should be able to show believable behavior, adapt their behavior to the trainee’s performance and give useful explanations about their...
article 2012
document
Mun, Y. (author), van der Hulst, A.H. (author), Oprins, E.A.P.B. (author), Jetten, A.M. (author), van den Bosch, K. (author), Schraagen, J.M.C. (author)
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive behavior in the military is of increasing importance. A serious game (SG) seems to be a suitable intervention for improving adaptability to prepare the military to deal with unpredictability. The purpose of this study is to explore the game design...
article 2017
document
Stubbé, H.E. (author), Dirksen, G. (author)
Gewoon goed zijn in je vak is tegenwoordig niet meer voldoende. Wie doet nog precies hetzelfde werk als pakweg vier jaar geleden? Ook vakmensen zullen moeten blijven werken aan hun ontwikkeling, om duurzaam inzetbaar te blijven en optimaal te presteren. Wat hebben ze daarvoor nodig?
article 2013
document
Peeters, M.M.M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), Neerincx, M.A. (author)
During scenario-based training, the scenario is dynamically adapted in real time to control the storyline and increase its effectiveness. A team of experienced staff members is required to manage and perform the adaptations. They manipulate the storyline and the level of support during their role-play of important characters in the scenario. The...
article 2014
document
Stubbé-Alberts, H.E. (author), Jetten, A.M. (author)
Het afgelopen jaar heeft TNO in opdracht van het Ministerie van Onderwijs een meetinstrument ontwikkeld waarmee een school snel, eenvoudig en betrouwbaar een indruk kan verkrijgen van het creatieve vermogen van leerlingen. TNO begon met het uitpluizen van het construct creatief vermogen, voerde een literatuurstudie uit en hield gesprekken met...
article 2015
document
Korteling, J.E. (author), Helsdingen, A.S. (author), Sluimer, R.R. (author)
Aim: The objective of this study was to collect evidence of transfer-of-training to professional performance provided by two stand-alone PC-based flight games. Background: These realistic games, Falcon 4.0 (F-16 specific) and Microsoft Flight Simulator (civil aircraft), are designed for entertainment purposes, lacking any purposeful or explicit...
article 2017
document
Stubbé-Alberts, H.E. (author)
article 2015
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author), TNO Defensie en Veiligheid (author)
Several strategies are used to explain emergent interaction patterns in agent-based simulations. A distinction can be made between simulations in which the agents just behave in a reactive way, and simulations involving agents with also pro-active (goal-directed) behavior. Pro-active behavior is more variable and harder to predict than reactive...
article 2010
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van Meeuwen, L.W. (author), Brand-Gruwel, S. (author), Kirschner, P.A. (author), Bock, J.P.R. (author), Oprins, E.A.P.B. (author), van Merrienboer, J. (author)
In the field of aviation, air traffic controllers must be able to adapt to and act upon continuing changes in a highly advanced technological work environment.
article 2013
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Oprins, E.A.P.B. (author), Bakhuys-Roozeboom, M. (author), Visschedijk, G.C. (author)
De belangstelling voor serious gaming in het onderwijs is de laatste jaren sterk toegenomen. De behoefte naar gedegen uitgevoerd effectiviteitsonderzoek wordt hiermee steeds groter. TNO heeft onderzoek gedaan naar de effectiviteit van vijf verschillende serious games op vijf scholen. Dit artikel beschrijft de opzet en belangrijkste resultaten.
article 2013
document
Harbers, M. (author), van den Bosch, K. (author), Meyer, J.J.C. (author)
Virtual training provides an effective means to train complex, dynamic tasks like social interaction, negotiation and crisis management. The virtual characters with whom the trainee interacts are often played by autonomous, intelligent agents. For effective training, it is required that the agents behave in a believable way. In order to display...
bookPart 2011
document
Jetten, A.M. (author), Stubbé-Alberts, H.E. (author)
bookPart 2016
document
Korteling, J.E. (author), Helsdingen, A.S. (author), Theunissen, N.C.M. (author)
In our rapidly changing society, formal training alone cannot meet the need for development of working individuals. For this reason, serious games increasingly are gaining interest as a potentially valuable, efficient, and effective alternative for conventional training at work. Serious gaming for application in labor organizations can capture...
bookPart 2013
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Oprins, E.A.P.B. (author), Bruggraaff, E. (author), Roe, R. (author)
This chapter describes a competence-based assessment system, called CBAS, for air traffic control (ATC) simulator and on-the-job training (OJT), developed at Air Traffic Control The Netherlands (LVNL). In contrast with simulator training, learning processes in OJT are difficult to assess, because the learning tasks cannot be planned in advance...
bookPart 2011
document
Korteling, J.E. (author)
bookPart 2016
document
Oprins, E.A.P.B. (author), Korteling, J.E. (author)
We investigated the transfer of training of a stand-alone educational serious game supported with automated feedback and instruction compared to conventional on-the-job training (OJT). If transfer of training is sufficiently high, these types of games could reduce time-consuming and expensive OJT saving instructional personnel. In a case study...
bookPart 2014
document
van der Beijl, I. (author), Sassen-van Meer, J.P. (author)
bookPart 2013
document
de Penning, H.L.H. (author), d'Avila Garcez, A.S. (author), Lamb, L.C. (author), Meyer, J.J.C. (author)
In real-world applications, the effective integration of learning and reasoning in a cognitive agent model is a difficult task. However, such integration may lead to a better understanding, use and construction of more realistic models. Unfortunately, existing models are either oversimplified or require much processing time, which is unsuitable...
conference paper 2011
document
Oprins, E.A.P.B. (author), Heusm, R. (author), Ruijten, C. (author), Veldhuis, G. (author), Bruggraaff, E. (author), Venrooij, W. (author)
De betrouwbaarheid van praktijkexamens is van groot belang. Betrouwbaarheid bij het beoordelen van prestaties (cf. ‘performance assessment’) houdt in dat herhaalde afname tot hetzelfde resultaat moet leiden, ook al wisselen de taak, de beoordelaars of de omstandigheden. Het inrichten van een betrouwbaar examen waarbij menselijke beoordelaars op...
conference paper 2011
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