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Berthoz, A. (author), Bles, W. (author), Bülthoff, H.H. (author), Correia Grácio, B.J. (author), Feenstra, P. (author), Filliard, N. (author), Hühne, R. (author), Kemeny, A. (author), Mayrhofer, M. (author), Mulder, M. (author), Nusseck, H.G. (author), Pretto, P. (author), Reymond, G. (author), Schlüsselberger, R. (author), Schwandtner, J. (author), Teufel, H. (author), Vailleau, B. (author), van Paassen, M.M.R. (author), Vidal, M. (author), Wentink, M. (author)
Advanced driving simulators aim at rendering the motion of a vehicle with maximum fidelity, which requires increased mechanical travel, size, and cost of the system. Motion cueing algorithms reduce the motion envelope by taking advantage of limitations in human motion perception, and the most commonly employed method is just to scale down the...
article 2013
document
Correia Grácio, B.J. (author), de Winkel, K.N. (author), Groen, E.L. (author), Wentink, M. (author), Bos, J.E. (author)
Without visual feedback, humans perceive tilt when experiencing a sustained linear acceleration. This tilt illusion is commonly referred to as the somatogravic illusion. Although the physiological basis of the illusion seems to be well understood, the dynamic behavior is still subject to discussion. In this study, the dynamic behavior of the...
article 2013
document
Hogema, J.H. (author), Wentink, M. (author), Bertollini, G.P. (author)
The use of large displacement yaw cueing is becoming more common as a part of the motion cueing in driving simulators. It is expected that driving behaviour, comfort and realism will be positively affected by adding a yaw table, especially during low-speed turning manoeuvres. We used TNO's advanced motion platform Desdemona to explore the...
conference paper 2012
document
Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
This paper describes two simulator experiments studying how accurately pilots can judge and reproduce specific g loads and how their control behavior depends on the sensation of physical g loads during unusual attitude recovery. Seventeen commercial pilots participated. The first experiment shows that pilots tend to overestimate g loads,...
article 2012
document
Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In motion simulation, motion cueing algorithms are used to transform vehicle inertial cues into inertial cues that are within the simulator physical limits. Most motion cueing algorithms aim to minimize the error between these vehicle inertial cues and those generated by the simulator. Although this is one way to approach the problem, one can...
conference paper 2012
document
Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitude does not always provide the best perceived match between visual and inertial motion. This result is thought to be caused by the “quality” of the motion cues delivered by the simulator motion and visual systems. This paper studies how different...
conference paper 2012
document
Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
This paper investigates how pilots' control behavior and motion perception during a simulated roll maneuver depends on the level of normal g load using a centrifuge-based simulator. Fourteen commercial pilots participated in the study, actively controlling a series of coordinated bank angle changes between -30 and +30 degrees. By changing the...
conference paper 2012
document
Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
The aim of the collaborative European research project ‘Simulation of UPset Recovery in Aviation’ (SUPRA) is to develop breakthrough simulator technologies for teaching pilots to detect and recover from adverse flight upsets that could lead to unusual attitudes and loss-of-control. In the project, the high-performance research simulator...
conference paper 2011
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
article 2010
document
Feenstra, P.J. (author), van der Horst, A.R.A. (author), Grácio, B.J.C. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The goal of the present study was to explore how simulator motion cuing affects the driver's control performance of a car. Steering behavior was used as a measure of control performance. The experimental task was a slalom maneuver in which the velocity of the car was limited to 70 km/h. Subjective and objective variables were measured. The paper...
article 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
conference paper 2010
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