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Correia GrĂ¡cio, B.J. (author), de Winkel, K.N. (author), Groen, E.L. (author), Wentink, M. (author), Bos, J.E. (author)
Without visual feedback, humans perceive tilt when experiencing a sustained linear acceleration. This tilt illusion is commonly referred to as the somatogravic illusion. Although the physiological basis of the illusion seems to be well understood, the dynamic behavior is still subject to discussion. In this study, the dynamic behavior of the...
article 2013
document
Fucke, L. (author), Groen, E. (author), Goman, M. (author), Abramov, N. (author), Wentink, M. (author), Nooij, S. (author), Zaichik, L.E. (author), Khrabrov, A. (author)
The objective of the European research project SUPRA (Simulation of Upset Recovery in Aviation) is to develop technologies that eventually contribute to a reduction of risk of Loss of control - in flight (LOC-I) accidents, today's major cause of fatal accidents in commercial aviation. To this end the project developed novel concepts to improve...
conference paper 2012
document
Ledegang, W.D. (author), Groen, E.L. (author), Wentink, M. (author)
This paper investigates how pilots' control behavior and motion perception during a simulated roll maneuver depends on the level of normal g load using a centrifuge-based simulator. Fourteen commercial pilots participated in the study, actively controlling a series of coordinated bank angle changes between -30 and +30 degrees. By changing the...
conference paper 2012
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
article 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
Following a previous study in the Simona simulator on perception of coherent visual and inertial cues in a flight simulator, an experiment is performed in the Desdemona simulator to investigate the influence of the frequency of visual and inertial stimuli on the limits of the perceived coherence zone. The coherence zone is defined as the range...
conference paper 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
conference paper 2010
document
Groen, E.L. (author), Wentink, M. (author), Valente Pais, A.R. (author), Mulder, M. (author), van Paassen, M.M. (author), TNO Defensie en Veiligheid (author)
Pilot perception models include detailed descriptions of the sensory dynamics involved in human spatial orientation. For example, the TNO Spatial Orientation model contains transfer functions of the visual and vestibular system (semicircular canals and otoliths). In our previous attempts to apply this model for the validation of simulator motion...
conference paper 2006
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