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Berthoz, A. (author), Bles, W. (author), Bülthoff, H.H. (author), Correia Grácio, B.J. (author), Feenstra, P. (author), Filliard, N. (author), Hühne, R. (author), Kemeny, A. (author), Mayrhofer, M. (author), Mulder, M. (author), Nusseck, H.G. (author), Pretto, P. (author), Reymond, G. (author), Schlüsselberger, R. (author), Schwandtner, J. (author), Teufel, H. (author), Vailleau, B. (author), van Paassen, M.M.R. (author), Vidal, M. (author), Wentink, M. (author)
Advanced driving simulators aim at rendering the motion of a vehicle with maximum fidelity, which requires increased mechanical travel, size, and cost of the system. Motion cueing algorithms reduce the motion envelope by taking advantage of limitations in human motion perception, and the most commonly employed method is just to scale down the...
article 2013
document
Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In motion simulation, motion cueing algorithms are used to transform vehicle inertial cues into inertial cues that are within the simulator physical limits. Most motion cueing algorithms aim to minimize the error between these vehicle inertial cues and those generated by the simulator. Although this is one way to approach the problem, one can...
conference paper 2012
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Correia Grácio, B.J. (author), Wentink, M. (author), Bos, J.E. (author), van Paassen, M.M. (author), Mulder, M. (author)
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitude does not always provide the best perceived match between visual and inertial motion. This result is thought to be caused by the “quality” of the motion cues delivered by the simulator motion and visual systems. This paper studies how different...
conference paper 2012
document
Correia Grácio, B.J. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
Generally, motion simulators present motion and visual cues different from each other due to the physical limitations of the motion platform. Nonetheless, high fidelity motion platforms are capable of simulating some maneuvers one-to-one, i.e., motion cues equal to visual cues. However, one-to-one simulation is normally not preferred by subjects...
conference paper 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
article 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
Following a previous study in the Simona simulator on perception of coherent visual and inertial cues in a flight simulator, an experiment is performed in the Desdemona simulator to investigate the influence of the frequency of visual and inertial stimuli on the limits of the perceived coherence zone. The coherence zone is defined as the range...
conference paper 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The development and tuning of flight simulator motion filters relies on understanding human motion perception and its limitations. Of particular interest to flight simulation is the study of visual-inertial coherence zones. Coherence zones refer to combinations of visual and inertial cues that, although not being physically coherent, still...
conference paper 2010
document
Valente Pais, A.R. (author), van Paassen, M.M. (author), Mulder, M. (author), Wentink, M. (author), TNO Defensie en Veiligheid (author)
The importance of motion perception knowledge for flight simulation is widely recognized. The development and tuning of motion filters relies on understanding the human motion perception mechanisms and its limitations. Particularly interesting for flight simulation is the study of visual-vestibular coherence zones. Coherence zones refer to...
conference paper 2009
document
TNO Defensie en Veiligheid (author), Correia Grácio, B. (author), Wentink, M. (author), Feenstra, P.J (author), Mulder, M. (author), Paassen M.M. van, (author), Bles, W. (author)
During advanced driving manoeuvres, drivers can be hypothesized to use all the available cues to optimize their performance. Fixed-base simulators are commonly used for training of these advanced driving manoeuvres, despite the fact that motion cues are not present. In this experiment we hypothesize that motion feedback improves driver...
conference paper 2009
document
TNO Defensie en Veiligheid (author), Valente Pais, A.R. (author), Wentink, M. (author), van Paassen, M.M. (author), Mulder, M. (author)
Research on new automotive systems currently relies on car driving simulators, as they are a cheaper, faster, and safer alternative to tests on real tracks. However, there is increasing concern about the motion cues provided in the simulator and their influence on the validity of these studies. Especially for curve driving, providing large...
article 2009
document
Valente Pais, A.R. (author), Wentink, M. (author), Mulder, M. (author), van Paassen, M.M. (author), TNO Defensie en Veiligheid (author)
Desdemona has a fully gimbaled cabin that can, additionally, move vertically plus or minus 1 meter and slide horizontally along an 8 meter track. The track rotates around a central axis, providing a 4 meter long centrifuge arm that can be used to generate sustained accelerations at the cabin. This unique simulator requires specially designed...
conference paper 2007
document
Valente Pais, A.R. (author), Mulder, M. (author), van Paassen, M.M. (author), Wentink, M. (author), Groen, E.L. (author), TNO Defensie en Veiligheid (author)
Knowledge of thresholds for perception of inertial motion is needed for the design of simulator motion filters. Experiments have generally been done to measure these thresholds in isolation, one motion at the time. In vehicle simulation however, several motions occur concurrently. In a flight simulator, both inertial and visual cues are provided...
conference paper 2006
document
Groen, E.L. (author), Wentink, M. (author), Valente Pais, A.R. (author), Mulder, M. (author), van Paassen, M.M. (author), TNO Defensie en Veiligheid (author)
Pilot perception models include detailed descriptions of the sensory dynamics involved in human spatial orientation. For example, the TNO Spatial Orientation model contains transfer functions of the visual and vestibular system (semicircular canals and otoliths). In our previous attempts to apply this model for the validation of simulator motion...
conference paper 2006
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