Title
Cybersickness Influences the Affective Appraisal of a Virtual Environment
Author
Toet, A.
van der Spek, E.D.
Houtkamp, J.M.
Publication year
2010
Abstract
We investigated if cybersickness has an effect on the affective appraisal of a virtual environment (VE). For many applications it is essential that users experience the simulated environment in a similar way as the corresponding real one. Navigation through VEs is known to negatively influence the physical well-being of observers by inducing cybersickness. Since people tend to misattribute their feelings to the environment they perceive, cybersicknesss may influence their affective appraisal of a VE. Participants passively watched a simulated walk through a VE, while the visual scene continuously performed a quasi-sinusoidal frontal roll oscillation. Immediately after the exposure, they reported their experienced level of cybersickness and assessed the environment on a semantic differential scale. People experiencing cybersickness rated the environment as less pleasant and more arousing, as compared to people with no symptoms. Thus, users suffering from cybersickness misattributed their unpleasant feelings to the affective qualities of the VE. Applications that rely on VEs to evoke the same emotional and affective user responses as their real equivalent should therefore minimise or account for the incidence of cybersickness.
Subject
Affective appraisal
Cybersickness
Virtual enviroment
Human
PCS - Perceptual and Cognitive Systems
BSS - Behavioural and Societal Sciences
To reference this document use:
http://resolver.tudelft.nl/uuid:814e2982-e5fb-4dfc-a76a-13efa7096b67
DOI
https://doi.org/10.2174/1875323x01002010026
TNO identifier
427662
Source
The Open Virtual Reality Journal, 2 (2), 26-31
Document type
article