Title
Using Artificial Team Members for Military Team Training in Virtual Environments
Author
van Diggelen, J.
Heuvelink, A.
Muller, T.
van den Bosch, K.
Publication year
2010
Abstract
Developing good team skills usually involves exercises with all team members playing their role. This approach is costly and has organizational and educational drawbacks. For the Netherlands army, we developed a more efficient and flexible approach by setting training in virtual environments, and using intelligent software agents to play the role of team members. We developed a general framework for developing agents that, in a controlled fashion, execute the behavior that enables the human player (i.e., trainee) to effectively learn team skills. The framework is tested by developing and implementing various types of team agents in Virtual Battle Space 2 (VBS2).
Subject
Human
TPI - Training & Performance Innovations PCS - Perceptual and Cognitive Systems
BSS - Behavioural and Societal Sciences
Defence
To reference this document use:
http://resolver.tudelft.nl/uuid:7b1de0ba-0f69-4936-9c89-2147e8f506b1
TNO identifier
426423
Report number
RTO-MP-HFM-202 AC/323(HFM-202)TP/365
Publisher
NATO
Source
Human Modelling for Military Application, P02/1-P02/5
Series
RTO
Document type
conference paper