Title
Serious gaming for adaptive decision making of military personnel
Author
Mun, Y.
Oprins, E.A.P.B.
van den Bosch, K.
van der Hulst, A.H.
Schraagen, J.M.C.
Publication year
2016
Abstract
As the world in the 21st century has become more dynamic and unpredictable, the need for adaptive behavior in the military is of increasing importance. A serious game (SG) seems to be a suitable intervention for improving adaptability to prepare the military to deal with unpredictability. The purpose of this study is to explore the game design for enhancing adaptability of the military in an ill-structured complex decisionmaking context. We introduce rule changes in the game to stimulate learners’ sensitivity to detect the applied changes and to develop an appropriate strategy. The procedure of our SG intervention design and development is described within the framework of the Cognitive Flexibility Theory and that of Reversal Learning. The Job Oriented Training approach as well as rule change is embedded in the game structure. This paper summarizes the results of a pilot (n=12) with the game. The participants’ score, time spent to complete the game and adaptive performance score are described. Survey data shows players’ detection of rule change, their experience on difficulty, engagement, motivation, and concentration level of this game play. Finally, we discuss issues and future direction of this study.
Subject
Decision making
Ergonomics
Human engineering
Adaptive decision making
Cognitive flexibility
Development and testing
Military officers
Military personnels
Operational environments
Rule changes
Serious gaming
Serious games
To reference this document use:
http://resolver.tudelft.nl/uuid:c5b0ad21-46ce-4a4d-a220-b7702f40e853
DOI
https://doi.org/10.14339/sto-mp-msg-143-04-pdf
TNO identifier
871918
ISBN
9789283720607
Source
Proceedings of the STO-MP-MSG-143 Ready for the Predictable, Prepared for the Unexpected - M&S for Collective Defence in Hybrid Environments and Hybrid Conflicts
Document type
conference paper