Title
Prosuming Live Multimedia Content at the Edge
Author
Kleinrouweler, J.W.
Potetsianakis, E.
D'Acunto, L.
Publication year
2020
Abstract
This paper presents the design and evaluation of a localized crowd-sourced multimedia production and distribution system to enable today's mobile producers of multimedia content to serve their content in real-time to other nearby users, while at the same time drastically reducing the bandwidth as compared to traditional crowd-sourced multimedia services. To achieve this, we created a modular system for many-to-many live production and distribution and deployed it within the media delivery platform developed in the FLAME project. The FLAME platform provides distributed edge computing as well as a programmable network infrastructure. We have performed a first trial of our system in the instance of the FLAME platform deployed in Bristol. Our trial revealed that with our setup 93% bandwidth can be saved, and the latency can be kept as low as 3s. The user evaluation further indicated that a sufficient amount of users (45%) enjoys producing content, an important prerequisite for prosuming apps to thrive. © 2020 Owner/Author.
Subject
Automated filtering
crowd-sourced video
edge computing
local production
mobile video
object recognition
production
real-time
video
Bandwidth
Crowdsourcing
Human computer interaction
Design and evaluations
Distribution systems
Media delivery
Modular system
Multimedia contents
Multimedia productions
Programmable network
User evaluations
Multimedia services
To reference this document use:
http://resolver.tudelft.nl/uuid:b3025974-71f4-476e-bc89-6b8a875413be
TNO identifier
881691
Publisher
2020 ACM International Conference on Interactive Media Experiences, IMX 2020
ISBN
9781450379762
Source
IMX 2020 - Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, 17 June 2020 through 19 June 2020,, 160-164
Bibliographical note
Sponsor: Association for Computing Machinery, Inc
Document type
conference paper