Prosuming Live Multimedia Content at the Edge
This paper presents the design and evaluation of a localized crowd-sourced multimedia production and distribution system to enable today's mobile producers of multimedia content to serve their content in real-time to other nearby users, while at the same time drastically reducing the bandwidth as compared to traditional crowd-sourced multimedia services. To achieve this, we created a modular system for many-to-many live production and distribution and deployed it within the media delivery platform developed in the FLAME project. The FLAME platform provides distributed edge computing as well as a programmable network infrastructure. We have performed a first trial of our system in the instance of the FLAME platform deployed in Bristol. Our trial revealed that with our setup 93% bandwidth can be saved, and the latency can be kept as low as 3s. The user evaluation further indicated that a sufficient amount of users (45%) enjoys producing content, an important prerequisite for prosuming apps to thrive. © 2020 Owner/Author.
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Human computer interaction
Design and evaluations
2020 ACM International Conference on Interactive Media Experiences, IMX 2020
IMX 2020 - Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, 17 June 2020 through 19 June 2020,, 160-164
Sponsor: Association for Computing Machinery, Inc