Title
(Im)possibilities of studying carsickness in a driving simulator
Author
Bos, J.E.
Nooij, S.A.E.
Souman, J.L.
Contributor
Kemeny, A. (editor)
Chardonnet, J.R. (editor)
Colombet, F. (editor)
EspiƩ, S. (editor)
Merienne, F. (editor)
Publication year
2021
Abstract
When studying (the effectiveness of countermeasures to) carsickness in a simulator, it currently remains a question whether results still hold true in a real car. This question not only concerns its practical consequences, but the scientific interest in the underlaying mechanisms as well. By reckoning previous observations and new insights focussing on the differences between simulator and car motion as well their Out-the-Window (OtW) visuals, this paper nuances the assumption that (moving base) simulators can be useful in research on driving comfort in autonomous vehicles. It elaborates on six specific issues: 1) the use of fixed base simulators, 2) motion cueing, 3) linear displacement limitations, 4) display limitations, 5) perceptual scaling of visual and vestibular cues, and 6) physical and visually induced self-tilt. The overall conclusion is that only without OtW artificial visuals and when true car motion can be replicated, it is possible to elicit carsickness in a simulator. If motion is limited by displacement, sickness is most severe at 0.35 Hz. Whenever motion cueing and/or artificial OtW visuals are applied, sickness elicited is better described as simulator sickness, then defined as sickness only occurring during the simulated, but not during the real ride.
Subject
Carsickness
Display limitations
Moving base limitations
Simulator sickness
Visual-vestibular conflict
To reference this document use:
http://resolver.tudelft.nl/uuid:ab9b2132-73ff-4606-837e-c041b36d7539
TNO identifier
961138
Publisher
Driving Simulation Association
ISSN
2115-418X
Source
Actes (IFSTTAR), 20th Driving Simulation and Virtual Reality Conference and Exhibition, DSC 2021 EUROPE, 14 September 2021 through 17 September 2021, 59-63
Document type
conference paper