Title
Developing adaptive user interfaces using a game-based simulation environment
Author
te Brake, G.M.
de Greef, T.E.
Lindenberg, J.
Rypkema, J.A.
Smets-Noor, N.J.J.M.
TNO Defensie en Veiligheid
Contributor
van de Walle, B. (editor)
Turoff, M. (editor)
Publication year
2006
Abstract
In dynamic settings, user interfaces can provide more optimal support if they adapt to the context of use. Providing adaptive user interfaces to first responders may therefore be fruitful. A cognitive engineering method that incorporates development iterations in both a simulated and a real-world environment is used to develop new adaptive concepts. In a simulated 3D-world, created with the Unreal Tournament game-engine, a team of emergency personnel have to rescue people and develop an understanding of the situation. We believe a game-based simulation environment can provide an effective platform for experiments in which crisis management situations can be created under controlled circumstances. Using this simulation, support concepts based on adaptive user interfaces can be developed and evaluated before they are implemented in a real-world setting. This paper describes the work that has been done, and presents the design of the planned experiments. Keywords Adaptive user interfaces, cognitive engineering, game-based simulation, human factors, experimentation
Subject
Command and control
user interfaces
adaptive interfaces
games
cognitive engineering
co-operation
To reference this document use:
http://resolver.tudelft.nl/uuid:9c12fb9c-7607-479c-867b-cf602501cc30
TNO identifier
16353
Source
Proceedings of the Third International ISCRAM Conference, May 14-17, 2006 New Yersey Institute of Technology, Newark, USA, 6-10
Document type
conference paper