Print Email Facebook Twitter TogetherVR: A framework for photorealistic shared media experiences in 360-degree VR Title TogetherVR: A framework for photorealistic shared media experiences in 360-degree VR Author Prins, M.J. Gunkel, S.N.B. Stokking, H.M. Niamut, O.A. Publication year 2018 Abstract Virtual reality (VR) and 360° video are reshaping the media landscape, creating a fertile business environment. In the past years, many new 360° cameras and VR headsets entered the consumer market. Distribution platforms are being established and new production studios are emerging. VR is a hot topic in research and industry, and many new and exciting interactive VR contents and experiences are emerging. The biggest gap we see in these experiences is the lack of social and shared aspects of VR usage, as today's VR applications tend to be an isolated endeavor. In this paper, we present TogetherVR, a web-based framework for the creation and evaluation of social and shared VR experiences in which users can communicate with a high degree of presence and in photorealistic video quality. We further elaborate on three multiuser VR cases: watching TV together in VR, social collaboration in VR, and social VR conferencing in a mixed reality setting. © 2002 Society of Motion Picture and Television Engineers, Inc. Subject InfostructuresInformation SocietyPhotorealisticsocial VRvRwebIndustrial researchBusiness environmentsConsumer marketNew productionPhoto-realisticPhoto-realistic videosocial VRVR applicationsWeb-based frameworkMixed reality To reference this document use: http://resolver.tudelft.nl/uuid:8b773709-57c5-449d-a6aa-bc5701490183 DOI https://doi.org/10.5594/jmi.2018.2840618 TNO identifier 842184 Publisher Society of Motion Picture and Television Engineers ISSN 1545-0279 Source SMPTE Motion Imaging Journal, 127 (7), 39-44 Article number 8424255 Document type article Files To receive the publication files, please send an e-mail request to TNO Library.