Print Email Facebook Twitter Using Artificial Team Members for Military Team Training in Virtual Environments Title Using Artificial Team Members for Military Team Training in Virtual Environments Author van Diggelen, J. Heuvelink, A. Muller, T. van den Bosch, K. Publication year 2010 Abstract Developing good team skills usually involves exercises with all team members playing their role. This approach is costly and has organizational and educational drawbacks. For the Netherlands army, we developed a more efficient and flexible approach by setting training in virtual environments, and using intelligent software agents to play the role of team members. We developed a general framework for developing agents that, in a controlled fashion, execute the behavior that enables the human player (i.e., trainee) to effectively learn team skills. The framework is tested by developing and implementing various types of team agents in Virtual Battle Space 2 (VBS2). Subject HumanTPI - Training & Performance Innovations PCS - Perceptual and Cognitive SystemsBSS - Behavioural and Societal SciencesDefence To reference this document use: http://resolver.tudelft.nl/uuid:7b1de0ba-0f69-4936-9c89-2147e8f506b1 TNO identifier 426423 Report number RTO-MP-HFM-202 AC/323(HFM-202)TP/365 Publisher NATO Source Human Modelling for Military Application, P02/1-P02/5 Series RTO Document type conference paper Files To receive the publication files, please send an e-mail request to TNO Library.