Print Email Facebook Twitter Serious gaming used as management intervention to prevent work-related stress and raise work-engagement among workers Title Serious gaming used as management intervention to prevent work-related stress and raise work-engagement among workers Author Wiezer, N.M. Bakhuys Roozeboom, M.M.C. Oprins, E. Publication year 2013 Abstract Work-related stress is a large occupational risks in the Netherlands but interventions to reduce this risk are not implemented in organizations. The characteristics of a serious game make it a useful training tool for managers to raise awareness on their role in stimulating work engagement and managing work-related stress. In this research project a serious game for managers is developed and implemented and will be evaluated as an intervention to reduce work-related stress and raise work-engagement among employees. The evaluation will be done in a longitudinal case-control study, using a generic, standardized evaluation framework for validation of serious games. Focus of the evaluation will be on the direct effects of playing the game and on long-term effects, cf. transfer of training. In this paper the development of the game and the design for the evaluation study will be described. © 2013 Springer-Verlag. Subject Organisation HumanWH - Work & Health TPI - Training & Performance InnovationsBSS - Behavioural and Societal SciencesWork and EmploymentWorkplaceHealthy LivingManagement interventionSerious gamingInterventionCase-control studyEvaluation frameworkLong-term effectsManagement interventionsSerious gamingTransfer of trainingsWork-related stressWorkengagementErgonomicsHuman resource managementManagersPersonnel trainingRisk managementSafety engineeringOccupational risks To reference this document use: http://resolver.tudelft.nl/uuid:67dff154-576b-487e-9641-326529d189d8 DOI https://doi.org/10.1007/978-3-642-39182-8_18 TNO identifier 478208 ISBN 9783642391811 ISSN 0302-9743 Source 4th Int. Conf. on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: Human Body Modeling and Ergonomics, DHM 2013, Held as Part of 15th Int. Conf. on Human-Computer Interaction, HCI 2013, 21 July 2013 through 26 July 2013, Las Vegas, NV, 8026 LNCS (PART 2), 149-158 Series Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) Document type conference paper Files To receive the publication files, please send an e-mail request to TNO Library.