Title
Serious gaming used as management intervention to prevent work-related stress and raise work-engagement among workers
Author
Wiezer, N.M.
Bakhuys Roozeboom, M.M.C.
Oprins, E.
Publication year
2013
Abstract
Work-related stress is a large occupational risks in the Netherlands but interventions to reduce this risk are not implemented in organizations. The characteristics of a serious game make it a useful training tool for managers to raise awareness on their role in stimulating work engagement and managing work-related stress. In this research project a serious game for managers is developed and implemented and will be evaluated as an intervention to reduce work-related stress and raise work-engagement among employees. The evaluation will be done in a longitudinal case-control study, using a generic, standardized evaluation framework for validation of serious games. Focus of the evaluation will be on the direct effects of playing the game and on long-term effects, cf. transfer of training. In this paper the development of the game and the design for the evaluation study will be described. © 2013 Springer-Verlag.
Subject
Organisation Human
WH - Work & Health TPI - Training & Performance Innovations
BSS - Behavioural and Societal Sciences
Work and Employment
Workplace
Healthy Living
Management intervention
Serious gaming
Intervention
Case-control study
Evaluation framework
Long-term effects
Management interventions
Serious gaming
Transfer of trainings
Work-related stress
Workengagement
Ergonomics
Human resource management
Managers
Personnel training
Risk management
Safety engineering
Occupational risks
To reference this document use:
http://resolver.tudelft.nl/uuid:67dff154-576b-487e-9641-326529d189d8
DOI
https://doi.org/10.1007/978-3-642-39182-8_18
TNO identifier
478208
ISBN
9783642391811
ISSN
0302-9743
Source
4th Int. Conf. on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: Human Body Modeling and Ergonomics, DHM 2013, Held as Part of 15th Int. Conf. on Human-Computer Interaction, HCI 2013, 21 July 2013 through 26 July 2013, Las Vegas, NV, 8026 LNCS (PART 2), 149-158
Series
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Document type
conference paper