Print Email Facebook Twitter Real-time rendering of river networks Title Real-time rendering of river networks Author TNO Defensie en Veiligheid Hendrickx, Q. Smelik, R.M. Bidarra, R. Publication year 2010 Abstract Realistic rendering of water bodies such as rivers and oceans has proven to be one of the most difficult challenges in computer graphics. This challenge can be split into two main problems: simulating the movement of water and simulating the optical properties of water. This poster focuses on the problem of simulating water movement in complex river networks with various kinds of junctions. Subject Computer graphicsRiversOrganisationMSG - Modelling Simulation & GamingBSS - Behavioural and Societal Sciences To reference this document use: http://resolver.tudelft.nl/uuid:6486bb05-3c15-4c38-af67-82b1f1314002 TNO identifier 427203 Source Proceedings of I3D 2010 - ACM SIGGRAPH Symposium on Interactive 3D Gaphics and Games, 19-21 February, Washington DC, USA Document type conference paper Files PDF hendrickx-2010-realtime.pdf