Print Email Facebook Twitter Transfer of Training of An Educational Serious Game: The Effectiveness of the CASHIER TRAINER Title Transfer of Training of An Educational Serious Game: The Effectiveness of the CASHIER TRAINER Author Oprins, E.A.P.B. Korteling, J.E. Contributor Cai, Y.Y. (editor) Goei, S.L. (editor) Publication year 2014 Abstract We investigated the transfer of training of a stand-alone educational serious game supported with automated feedback and instruction compared to conventional on-the-job training (OJT). If transfer of training is sufficiently high, these types of games could reduce time-consuming and expensive OJT saving instructional personnel. In a case study with such a game, the CASHIER TRAINER supported with an ITS, we compared performance and competence of new cashier employees at the workplace in two matched groups: (a) experimental group: acquiring cashier skills in the game CASHIER TRAINER; (b) control group: acquiring cashier skills in conventional OJT. Performance and competence were measured by observation and by self-assessment. The results showed that performance and competence were at least as high and even higher on certain aspects for the CASHIER TRAINER than for the OJT condition. Thus, transfer of training with the CASHIER TRAINER was positive in comparison with OJT. Subject Human PerformancesTPI - Training & Performance InnovationsELSS - Earth, Life and Social SciencesWork and EmploymentTrainingHealthy LivingEvaluationEducational gamesInstructional gamesSerious gamesIntelligent tutoringTraining effectivenessInstructional effectivenessTrainingsimulationTransfer of training To reference this document use: http://resolver.tudelft.nl/uuid:4c76bf78-5e33-458d-9699-f3c28f3c6f0f DOI https://doi.org/10.1007/978-981-4560-32-0_15 TNO identifier 562835 Publisher Springer Science and Business Media, Sigapore Source Serious Games, Simulation and Their Applications, 227-253 Document type bookPart Files To receive the publication files, please send an e-mail request to TNO Library.