Title
The Effectiveness of the Game LINGO Online: A Serious Game for English Pronunciation
Author
Trooster, W.
Goei, S.L.
Ticheloven, A.
Oprins, E.
van de Boer-Visschedijk, G.
Corbalan, G.
van Schaik, M.
Contributor
Cai, Y. (editor)
Goei, S.L. (editor)
Trooster, W. (editor)
Publication year
2017
Abstract
In this chapter an evaluation of the LINGO Online, a serious game for English pronunciation is described. The game is applied in two primary and two secondary schools in the Netherlands. During 8 weeks of experiment, students from the schools either played the game or followed regular English lessons. Data were collected on learning outcomes (pronunciation performance), student learner characteristics, game characteristics, expectations and experiences of teachers and their coordinators, and teaching practice. Results on the effectiveness of the game are summarized (with clues for the working mechanism of the game). It shows that the game has the potential to compensate for insufficient facilities for English pronunciation education, to save teaching time, and to make the student less dependent on the expertise of the teacher. However, implementation of the game introduces new (technical) challenges.
Subject
English pronunciation
Serious gaming
Student learner characteristics
Game characteristics
Learning outcomes
Defence Research
Defence, Safety and Security
Human & Operational Modelling
TPI - Training & Performance Innovations
ELSS - Earth, Life and Social Sciences
To reference this document use:
http://resolver.tudelft.nl/uuid:4904d01e-791d-45a2-82e5-54cb230572f9
DOI
https://doi.org/10.1007/978-981-10-0861-0_9
TNO identifier
956711
Publisher
Springer, Singapore
Source
Simulation and Serious Games for Education, 125-136
Document type
bookPart