Print Email Facebook Twitter Evidence-based learning in serious gaming Title Evidence-based learning in serious gaming Author Korteling, J.E. TNO Defensie en Veiligheid Publication year 2010 Abstract How to optimize, measure and validate true learning effects of educational serious games. GATE - Overview of activities 2007-2010 - Looking at the future of games Subject HumanTPI - Training & Performance InnovationsBSS - Behavioural and Societal SciencesSocial Impact of ICTVirtual environments and GamingInformation Society To reference this document use: http://resolver.tudelft.nl/uuid:46cc8625-c2e8-45af-910b-391ff82853dc TNO identifier 452873 Source Gate magazine, 22 Document type article Files To receive the publication files, please send an e-mail request to TNO Library.