Title
Serious gaming for complex decision making: Training approaches
Author
van der Hulst, A.H.
Muller, T.J.
Buiel, E.F.T.
van Gelooven, D.M.N.
Ruijsendaal, M.
Publication year
2014
Abstract
At the heart of tactical decision making and strategic decision making is 'situation assessment', the most 'intuitive' aspect of complex decision making. In training, it is also the most neglected. Particularly for developing situation assessment skills and the cognitive flexibility to apply those skills to situations previously un-encountered, substantial experience in essentially different settings is indispensable. Also, gaining competency in decision making requires tactically valid feedback. Both requirements makes serious gaming an attractive alternative to live training as it allows (a) to train more - by a far more short-cyclic approach; (b) to train less - by providing dedicated training by isolating competencies that need intensive training; (c) to train differently; by dedicated game-based training approaches. In this paper, we describe competencies in complex decision making, requirements for training and subsequently three training approaches that have been field-tested each in at least two domains. Copyright © 2014 Inderscience Enterprises Ltd.
Subject
Human Performances
TPI - Training & Performance Innovations
ELSS - Earth, Life and Social Sciences
Information Superiority
Virtual environments and Gaming
Defence, Safety and Security
Complex decision making
Design issues
Job oriented training
Serious gaming
Situation assessment
To reference this document use:
http://resolver.tudelft.nl/uuid:3c3b1fdd-d905-47fe-9baf-25602ebb61ff
DOI
https://doi.org/10.1504/ijtel.2014.068364
TNO identifier
524733
ISSN
1753-5255
Source
International Journal of Technology Enhanced Learning, 6 (3), 249-264
Document type
article