Title
Prosuming live multimedia content in 5G-enabied smart cities
Author
D'Acunto, L.
Kleinrouweler, J.W.
Panneman, J.
Gabriel, A.
Adhikari, A.
Satta, R.
Publication year
2019
Abstract
This paper presents a localized crowd-sourced multimedia production and distribution workflow to enable today's mobile producers of multimedia content to serve their content in real-time to other users, who may be both located nearby or remote to the producers, while at the same time drastically reducing the bandwidth utilization, both in uplink and downlink, as compared to traditional crowd-sourced multimedia production and distribution services. To achieve this, we created a modular framework for many-to-many live production and distribution and deployed it within the media delivery platform developed in the FLAME project [3]. The FLAME platform provides low latency distributed computing as well as a 5G-enabled programmable infrastructure. During the demo, participants will be given the opportunity to test out our workflow, which will run on a locally deployed version of the FLAME platform, and get a preview of the large scale experiments that we will perform during two public events in Bristol, UK, where the FLAME platform is rolled out. ? 2019 ACM.
Subject
5G
Crowd-sourced video
Edge computing
Local production
Mobile video
Production
Real-time
Video
Crowdsourcing
Distributed computer systems
Edge computing
Multimedia services
Multimedia systems
Production
Smart city
Crowd-sourced video
Local production
Mobile video
Real time
Video
5G mobile communication systems
To reference this document use:
http://resolver.tudelft.nl/uuid:75abb109-cfe0-4ddd-b4b4-dbc834575591
DOI
https://doi.org/10.1145/3304109.3323836
TNO identifier
868187
Publisher
Association for Computing Machinery, Inc
ISBN
9781450362979
Source
Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019, 10th ACM Multimedia Systems Conference, MMSys 2019, 18 June 2019 through 21 June 2019, 312-315
Document type
conference paper