Prosuming live multimedia content in 5G-enabied smart cities
This paper presents a localized crowd-sourced multimedia production and distribution workflow to enable today's mobile producers of multimedia content to serve their content in real-time to other users, who may be both located nearby or remote to the producers, while at the same time drastically reducing the bandwidth utilization, both in uplink and downlink, as compared to traditional crowd-sourced multimedia production and distribution services. To achieve this, we created a modular framework for many-to-many live production and distribution and deployed it within the media delivery platform developed in the FLAME project . The FLAME platform provides low latency distributed computing as well as a 5G-enabled programmable infrastructure. During the demo, participants will be given the opportunity to test out our workflow, which will run on a locally deployed version of the FLAME platform, and get a preview of the large scale experiments that we will perform during two public events in Bristol, UK, where the FLAME platform is rolled out. ? 2019 ACM.
To reference this document use:
Distributed computer systems
5G mobile communication systems
Association for Computing Machinery, Inc
Proceedings of the 10th ACM Multimedia Systems Conference, MMSys 2019, 10th ACM Multimedia Systems Conference, MMSys 2019, 18 June 2019 through 21 June 2019, 312-315