Title
An ontology for integrating didactics into a serious training game
Author
Peeters, M.M.M.
van den Bosch, K.
Meijer, J.J.C.
Neerincx, M.A.
Contributor
Bocconi, S. (editor)
Klamma, R. (editor)
Bacharova, Y.S. (editor)
Publication year
2012
Abstract
Serious games offer high potential for immersive, effective, and autonomous training. However, research has shown that trainees need guidance and structure during training. This could be achieved by means of well-chosen scenarios and targeted adaptations of the storyline based on didactic considerations. This paper discusses some of the challenges posed in adaptive game design. Additionally, the paper outlines the design rationale behind the adaptive game architecture for training (AGAT). An ontology is proposed that serves as a foundation and knowledge base for a system able to orchestrate the game’s storyline in a didactically desirable fashion. The ontology’s use is versatile: it supports requirements elicitation and refinement, results in traceable underlying assumptions and design choices, and provides the knowledge base used by the system itself. The architecture is illustrated by means of a case study. Future work focuses on the development of a generic set of procedural rules to operate on this ontology and generate user-tailored didactically-driven adaptive scenario content.
Subject
Ontology
Adaptive Educational Game
Game Design
Instruction
Didactics
Requirements Analysis
Situated Cognitive Engineering
Scenario-Based Training
Serious Games
Information Society
Human
TPI - Training & Performance Innovations
BSS - Behavioural and Societal Sciences
To reference this document use:
http://resolver.tudelft.nl/uuid:09e79457-5fa4-4cc9-91fe-ffe032b89930
TNO identifier
473896
Publisher
CEUR, Aachen
Source
Proceedings of the 1st International Workshop on Pedagogically-driven Serious Games (PDSG 2012), 898 (898), 1-10
Series
CEUR Workshop Proceedings
Document type
conference paper